Demo Update: Notebook Mode + QoL Improvements

Dragon Dinner Demo · published

Hey everyone!

I’ve just released a small demo update focused on a new difficulty mode, improving minor things and bug fixing.

📓 Notebook Mode (new!)

I’ve been reading your feedback and watching playthroughs, and many of you asked for a classic “who ordered what” list. Since the game wasn’t originally designed around that, I’ve added it as an optional setting. Perfect if you prefer a calmer, cozier experience instead of memorizing everything.

  • More relaxed pace

  • Adds handy order notes so you always know who ordered what

  • Longer days with more time between clients

✨ Quality of Life

  • Unload all dirty dishes at once

  • Cooking interactions update automatically when a dish is ready

  • Camera slightly zoomed out to see more (gameplay + build mode)

  • Bigger HUD stats

  • Walls partially hidden during build phase for better placement

⚖️ Gameplay & Balance

  • Asking again for an order is more forgiving (adds patience time instead of losing money)

  • New combo bonus for seating clients quickly

  • Orders stay visible a bit longer

  • Plants rebalanced (2 for patience, 2 for tips) with new placement areas

🐛 Fixes

  • Dirty plates no longer appear as trash options

  • Fixed table interaction issues

  • Selling tables no longer deletes plates

  • Various small bugs and polish

More improvements are on the way. Thanks a lot for playing the demo and sharing feedback (it really helps shape the game 💛)

If you want to share ideas or report issues, feel free to join the Discord!


Anna