1.03 Demo Hotfix

Tricky and the Dream Caster · published

Changelog:

  • Adjusted Tricky's midair control so he doesn't feel as stiff and heavy in air

  • Level entrance triggers no longer default to the first option if timed out

  • "Windmill's Peak" Gate Key no longer respawns after dying

  • "Secret Cove" Gate Key will no longer despawn entirely if you exit to menu immediately after breaking the chest

  • Loading scenes will no longer get stuck if you repeatedly try to skip them

  • Game will no longer get stuck repeatedly loading if you spam the play button

  • Adjusted wording in the Wall Jump section of the tutorial for more clarity

  • Dying during the Dash Ten-Rek fight no longer produces infinite Castle Keys

  • Fixed collision in Breezy Bluffs

  • Tricky and Volt will no longer enter "zombie state" if players double jump out of damaged state after taking a final hit.

  • Added additional springs in Caldera Crater at spots players consistently fail to jump at

  • Increased collider size on certain springs and dashpads in Caldera Crater

  • Adjusted camera height in Caldera Crater

  • Arctic Ascent can no longer be entered from on top of the cable car

  • Tricky now moves with rotating platforms in the "Visual Memory" mission