Starfall Command · published · build 25699115
Starfall Command v1.2 is now live!
This is the biggest update Starfall Command has received so far.
Version 1.2 overhauls almost every part of the experience — combat, visuals, progression, scoring, environments, bosses, wave variety, menus, HUD and overall game feel.
Combat has received a major visual and audio overhaul.
Completely redesigned projectile visuals
New projectile trails, glows and impact effects
Improved explosions and combat VFX
New player, enemy and boss thruster effects
Expanded weapon and boss audio
Improved shield, missile and Mega Salvo effects
Better boss damage and phase feedback
Battles are faster, clearer and much more impactful than before.
The upgrade system has been completely expanded.
Starfall Command now features 10 upgrade types, allowing you to create much more varied builds during a run.
New additions include:
Piercing Rounds — shots penetrate additional enemies
Volatile Rounds — enemies destroyed by your guns can explode and damage nearby targets
Missile Barrage — fire multiple missiles at once
Wing Drones — deploy persistent combat drones alongside your ship
Overdrive — kills temporarily boost your fire rate
Existing upgrades such as Rapid Fire, Heavy Rounds, Reinforced Hull, Missile Tuning and Shield Capacitor remain part of the system.
Every run can now develop into a different combat build.
Aggressive play is now rewarded.
Destroy enemies quickly to build your combo and increase your score multiplier:
x2 at 5 kills
x3 at 10 kills
x4 at 20 kills
x5 at 30 kills
Taking real damage breaks the combo, while shielded hits keep it alive.
How long can you hold x5?
Normal waves are no longer just variations of the same enemy mix.
Version 1.2 introduces authored encounter types including:
Swarm
Hunter Squadron
Marksman Ambush
Heavy Assault
Reinforcements
Elite Waves
Each encounter changes the composition and pacing of combat without abandoning Starfall Command's arcade-shooter roots.
The campaign now continues to Wave 30.
Beginning at Wave 25, you enter the Overmind Domain for the final assault:
Wave 25 — Enter the Overmind Domain
Wave 26 — Hunter Squadron
Wave 27 — Reinforcements
Wave 28 — Elite Wave
Wave 29 — Mini-Boss
Wave 30 — OVERMIND
Defeat the Overmind and you can continue into Endless Mode from Wave 31 onward.
Dreadnought, Viper, Carrier and Overmind have all received major presentation improvements.
Boss encounters now feature enhanced:
Introductions
Damage states
Phase transitions
Thrusters and energy effects
Weapon presentation
Death sequences
Boss HUD feedback
The Overmind now fights in its own domain as the final encounter at Wave 30.
The interface has been rebuilt to match the new presentation.
Improvements include:
New gameplay HUD
Redesigned score and combo presentation
New weapon, missile, Mega and shield status modules
Upgrade build display
Improved boss health bar
Redesigned Main Menu
Redesigned Ship Selection
Redesigned Upgrade Selection
Redesigned Pause, Game Over and Victory screens
Improved Settings and Controls screens
Better keyboard and controller navigation
Dynamic keyboard/controller control prompts
Mouse input is now reserved for menus, while gameplay and upgrade selection stay focused on keyboard/controller input.
The old background system has been replaced with a richer multi-layer environment.
Stars, nebulae, drifting objects and foreground elements now move at different depths, creating a much stronger sense of travelling through space.
Each sector has a clearer visual identity, culminating in the Overmind Domain.
Version 1.2 also includes extensive optimization and technical improvements:
Improved projectile pooling
Improved VFX pooling
Optimized missile targeting
Reduced unnecessary runtime allocations
Improved UI scaling across resolutions
Improved controller and keyboard behavior
Numerous bug fixes and presentation improvements
Starfall Command 1.2 is effectively a new version of the game.
Thank you to everyone who has played and supported Starfall Command.
Good luck out there, Commander.
— Eagle Pulse Games