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Major update · published by the developer

Starfall Command v1.2 — Combat Evolved

On Steam

Starfall Command v1.2 is now live!

This is the biggest update Starfall Command has received so far.

Version 1.2 overhauls almost every part of the experience — combat, visuals, progression, scoring, environments, bosses, wave variety, menus, HUD and overall game feel.

COMBAT EVOLVED

Combat has received a major visual and audio overhaul.

  • Completely redesigned projectile visuals

  • New projectile trails, glows and impact effects

  • Improved explosions and combat VFX

  • New player, enemy and boss thruster effects

  • Expanded weapon and boss audio

  • Improved shield, missile and Mega Salvo effects

  • Better boss damage and phase feedback

Battles are faster, clearer and much more impactful than before.

BUILD YOUR SHIP

The upgrade system has been completely expanded.

Starfall Command now features 10 upgrade types, allowing you to create much more varied builds during a run.

New additions include:

  • Piercing Rounds — shots penetrate additional enemies

  • Volatile Rounds — enemies destroyed by your guns can explode and damage nearby targets

  • Missile Barrage — fire multiple missiles at once

  • Wing Drones — deploy persistent combat drones alongside your ship

  • Overdrive — kills temporarily boost your fire rate

Existing upgrades such as Rapid Fire, Heavy Rounds, Reinforced Hull, Missile Tuning and Shield Capacitor remain part of the system.

Every run can now develop into a different combat build.

NEW COMBO & SCORE SYSTEM

Aggressive play is now rewarded.

Destroy enemies quickly to build your combo and increase your score multiplier:

  • x2 at 5 kills

  • x3 at 10 kills

  • x4 at 20 kills

  • x5 at 30 kills

Taking real damage breaks the combo, while shielded hits keep it alive.

How long can you hold x5?

NEW WAVE ENCOUNTERS

Normal waves are no longer just variations of the same enemy mix.

Version 1.2 introduces authored encounter types including:

  • Swarm

  • Hunter Squadron

  • Marksman Ambush

  • Heavy Assault

  • Reinforcements

  • Elite Waves

Each encounter changes the composition and pacing of combat without abandoning Starfall Command's arcade-shooter roots.

A NEW JOURNEY TO THE OVERMIND

The campaign now continues to Wave 30.

Beginning at Wave 25, you enter the Overmind Domain for the final assault:

  • Wave 25 — Enter the Overmind Domain

  • Wave 26 — Hunter Squadron

  • Wave 27 — Reinforcements

  • Wave 28 — Elite Wave

  • Wave 29 — Mini-Boss

  • Wave 30 — OVERMIND

Defeat the Overmind and you can continue into Endless Mode from Wave 31 onward.

BOSSES REBORN

Dreadnought, Viper, Carrier and Overmind have all received major presentation improvements.

Boss encounters now feature enhanced:

  • Introductions

  • Damage states

  • Phase transitions

  • Thrusters and energy effects

  • Weapon presentation

  • Death sequences

  • Boss HUD feedback

The Overmind now fights in its own domain as the final encounter at Wave 30.

COMPLETELY REDESIGNED HUD & MENUS

The interface has been rebuilt to match the new presentation.

Improvements include:

  • New gameplay HUD

  • Redesigned score and combo presentation

  • New weapon, missile, Mega and shield status modules

  • Upgrade build display

  • Improved boss health bar

  • Redesigned Main Menu

  • Redesigned Ship Selection

  • Redesigned Upgrade Selection

  • Redesigned Pause, Game Over and Victory screens

  • Improved Settings and Controls screens

  • Better keyboard and controller navigation

  • Dynamic keyboard/controller control prompts

Mouse input is now reserved for menus, while gameplay and upgrade selection stay focused on keyboard/controller input.

DEEPER SPACE ENVIRONMENTS

The old background system has been replaced with a richer multi-layer environment.

Stars, nebulae, drifting objects and foreground elements now move at different depths, creating a much stronger sense of travelling through space.

Each sector has a clearer visual identity, culminating in the Overmind Domain.

PERFORMANCE & POLISH

Version 1.2 also includes extensive optimization and technical improvements:

  • Improved projectile pooling

  • Improved VFX pooling

  • Optimized missile targeting

  • Reduced unnecessary runtime allocations

  • Improved UI scaling across resolutions

  • Improved controller and keyboard behavior

  • Numerous bug fixes and presentation improvements

Starfall Command 1.2 is effectively a new version of the game.

Thank you to everyone who has played and supported Starfall Command.

Good luck out there, Commander.

— Eagle Pulse Games

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