Collect Call Playtest · published · build 25696183
you no longer draw a card if ending your turn also ends the mission (giving a little more leeway on NO TRASH, NO NULL)
added in a log of effects that have given you Yomi. The last 5 effects are shown and fade out one at a time every five seconds.
if ending your turn cleared the mission, that turn no longer counts for your par time fixed a crash caused by Owner/Operator
fixed an issue where Winter was the only accessible Training Data
No Null is no longer a requirement for the Attrition cash category
added the 'compressed' tag to Smoke Break
slightly adjusted Police tutorial text prompt
armed Syndicate Fats now have the name "Pit Boss"
trash/purge previews will no longer appear when choosing to wander if their respective category has no cards in it
enemy with text not explained by their keywords now have a description box that displays when hovering on them
player HP segments now flash to indicate how much damage will be taken at the end of your turn
fixed a crash caused by Vapour
added a warning for when your next draw will be NULL
moved UNDO counter to draw above cards
rearranged position of undo, inbound, and outbound counters