Aether & Iron · published · build 19767137
Thank you to everyone who's played the Aether & Iron demo so far and sent in feedback!! Today we pushed out our first demo update with loads of quality-of-life improvements, bug fixes, accessibility options, and several additional languages to bring Aether & Iron to even more players.
We hope these improvements smooth out your ride down the Aetherway!
📢 Indicates changes inspired by community feedback.
Civilian vehicle variety added: 2x1 Buses and 3x1 Trucks now appear in combat to create more interesting encounters
New language support for:
Spanish (Spain)
Spanish (LATM)
French
German
Polish
Russian
Brazilian Portuguese
Simplified Chinese
Controller rumble now supported!
Contraband preview: a new tooltip now shows what you’re about to hand over.
Auto-closing bark timer toggle added to Settings.
Bulk move to Stash: You can now move items in bulk to the Stash from the “Move All To” utility menu in the inventory.
📢 Combat speed setting added so you can fine-tune the pacing to your taste.
📢 Reduce Background Motion toggle now available in Settings.
AP limit and AP balancing revisited for clearer expectations and pacing.
Hero defeat flow tightened; heroes are auto-restored and given an option to instant repair on return to The Hole.
Hazards of the same type/turn are combined into a single entry in the turn list.
Bootleg Turn and movement/jump previews updated; missing jump lines addressed.
Combat encounter objective text standardized for consistency.
Control is returned to the player (and AI units) faster after ramming, improving flow.
“Stash” can be selected as a destination from the Move To menu at The Hole.
Part equip/unequip UX made clearer; warnings appear if a part doesn’t fit.
Turn list auto-scrolls to the active combatant.
Update the 'Welcome' popup in the demo
Combat ability description copy pass (consistency + readability).
“Civilians” have been renamed to “Bystanders” in combat.
Settings tabs can now be scrolled, as there are more settings in them!
Campaign sorting order now matches your save file sorting order, so your most recently updated campaign appears at the top.
Repairing vehicles at The Hole is now free.
Fixed zoom-out lock after lane splits.
Reinforcement Incoming tiles no longer display as guaranteed-destruction warnings.
Combat no longer ends before all actions/SFX/FX are complete.
Skip to Player Turn no longer delayed by certain NPC attacks.
The missing movement line when jumping between grids has been fixed.
“Move All To” on the combat rewards screen works as expected.
Fixed an issue that could cause Gia’s action bar to disappear for a turn.
Fixed an issue where the wrong character would highlight during dialogue, in some instances.
Fixed the black zone in the camera on Percy's zoom-in in Cress's garage.
Fixed room panning not working in The Hole on narrow aspect ratios.
Room panning works correctly on 4:3 and narrower aspect ratios.
Skip-to-choice no longer triggers Parade post-cutscene dialogue early.
KO lane display issues addressed.
Select SFX no longer fires when new options appear in dialogue.
Fixed various breadcrumb and minor UI inconsistencies.
Fixed an issue where inventory SFX would play louder on first open.
📢 Fixed an issue where the feedback screen would get wider when typing.
There are still instances of missing and/or mismatched VO.
Thank you again for supporting our development by sending feedback, reporting bugs, and sharing your kind words with our team. We're listening!!
If you have something to report, you can use the in-game form, visit our Community Hub here on Steam, or join our Discord.
Now get back out there!! Defeat some bad guys and smuggle some contraband in the name of resistance! ːsteamhappyː
- Gina