Aether & Iron · published · build 22934934
Thanks again to everyone continuing to play Aether & Iron and share feedback. This update introduces a new way to play for those who want higher stakes, alongside a range of accessibility options, UI improvements, and new sound effects.
We’ve also addressed a few lingering issues around achievements, dialogue flow, and item rewards.
Enabled the “Single Save” modifier for campaigns, if you want to play with only a single save. No save scumming!
Added a new option to the settings to enable/disable opaque roads during combat, which helps to reduce motion.
Narrative & Scenes
Added new emotes and reactions to conversations in the Root Cellar.
Added alarm sound effects when escaping The Tomb.
Added new sound effects when speaking to Popper.
Added new sound effects when speaking to Banger.
Added a pause when playing silent dialogue lines during autoplay so it doesn’t immediately skip to the next line.
Improved the quality of the safehouse environment when playing on “Low” graphics settings.
UI/UX
Made it harder to delete your campaigns. The “Delete” button has been removed, and a campaign will automatically delete itself when you delete all save files within it.
Conversations now pause when receiving items and when morale changes, so there’s time to view notifications in the conversation history.
Added a warning pop-up when trying to save and out of disk space.
Misc
Improved the starting loadout of Benny’s vehicle.
Combat
Fixed issue where available combat actions were updating slightly later than when a new turn starts.
Narrative & Scenes
Fixed dialogue flow issue when inspecting Mr Blanc’s files in the Hidden Room.
Fixed issue where you could receive multiple Moonshine Casks during Good To The Last Drop.
UI/UX
Fixed incorrect icon showing for the “Respec” button in the Talent Screen.
Misc
Fixed issue with main mission-related achievements not firing when expected.
Fixed some POIs at the International Docks that were not translated.