MythOS Playtest · published
- Fixed issues with load/saving desync (narrative disappearing). Also fixed an issue with narrative disappearing due to a backend issue in hourly ticks.
- Fixed some map refresh issues with the maps, they should be more responsive now and not have any refresh issues.
- Fixed the AI not doing Relation and Disposition changes.
- Fixed an issue with the wrong size of monster cards for different resolution monitors. Provided more information to the AI in context and where it can grab ID's from existing context.
- New and improved instructions for the AI, the AI should be more discerning when dealing with the player and should act out NPC's more logically based on the NPC's personalities and disposition and relations.
- New RAZE ACTION, the ai won't just delete places but could raze a location which is an act that takes time and causes serious diplomatic issues with an organization.
- Improved AI intelligence with Diplomacy and the use of intelligence gather, smarter army targeting, better strategic discernment.
- Added IDEAS STUDIO to the Creator/Auditor for helping to flesh out Rules (INFRA, UNIT, RESEARCH, ENVIRONMENTAL, GLOBAL JSON).
- Added Location Tab to Balance Studio for balancing locations and ensuring they are properly set up.
- Added information about the new mechanics into the in game wiki and meta mode game manual.