MythOS Playtest · published
🪤 Traps (new) — Lay hidden traps that only you can see (enemy traps stay concealed until sprung or spotted). The engine rolls perception for anyone who approaches — spot it and you avoid it, miss it and it springs. Deploy your own from a trap-kit. Effects can be instant, lingering (poison), or hit a blast radius, on any stat — and damage is capped so a trap can never one-shot you. New Codex page included.
🛠️ Auditor — no more wrecked characters — The autofix no longer resets attributes to ~10s or strips skills. Repairs are now additive: stuck HP/stats roll up, missing attribute points are added on top of the existing build, and abilities are granted — identity preserved.
🗺️ World creation — No more "New Entity" rooms (unnamed locations are now named from context). Characters spawn at a sensible power level for your world instead of defaulting to Level 1, and the wording is genre-neutral.
✍️ Storytelling — Responses now track your Max Words much more tightly (a conflicting internal rule was fighting your setting). No text is ever cut — this is guidance only.