MythOS Playtest · published
🗺️ Dungeons & monsters — Quests and contracts (like "Rift Jobs") are no longer created as broken inventory items — they're proper contracts now. Monsters also spawn reliably: every bestiary card uses one consistent ID so the AI stops grabbing the wrong thing, and if a creature doesn't exist yet it gets created first instead of failing.
⚙️ AI settings now stick — Your model choices — including custom / local (BYOK) models — save and reload correctly after restarting the game. No more silent reset back to the default.
🛠️ Auditor grants abilities — The God-Mode Auditor now actually grants a character's missing abilities and attaches them to the character, even for characters already at the right level.
🖼️ World creation — Painting a new region now generates both a scenic vista and a tactical map, and fills in its description automatically.
🔧 Under the hood — Cleaner AI actions (no more junk fields cluttering the tech log), and cloud AI caching is now reported correctly in the cost log.