MythOS Playtest · published
New & Improved
⚔️ Army vs. Hero tactical combat — full rebuild (hordes are a real multi-round threat, positioning & chokepoints matter, armies fight back & can rout)
🎯 Intent-based combat movement (approach/retreat/flank/screen/kite/hold) — no more moving too far or into walls
🧱 Impassable painted walls now actually block movement
🔧 Three tunable combat knobs (swarm size, cleave cap, army damage) in the world rules
🏷️ Build version now shown on the main menu
Bug Fixes
🌍 Genesis Phase 7 refinement buttons (Markets / Levels / Diplomacy / Military) now work
🛠️ Auditor "GLOBAL_JSON" fixes (supply-chain orphans, unit templates, tech tree) now actually apply
📜 Auditor error list now scrolls
🤝 Org membership recognized both ways (auditor + member count)
🖼️ Painted-location images no longer generate from a blank description
🗺️ Maps stop inventing biomes; "no mountains" etc. now respected
🏰 Named landmarks no longer told to rename after their region; placements land where intended
📇 Earlier batch: dungeon contracts, bestiary IDs, BYOK model reset, auditor abilities, cover/scene image fixes
Diagnostics
🩺 Crashes now surface in the in-app AI Technical Log (copy & report them)
💬 "No changes" AI fixes now show what the AI intended + any rejected actions