MythOS Playtest · published
⚔️ Combat, rebuilt
Turn-by-turn fights — one round per message, no fake instant victories.
Real weapon reach & range: finesse melee closes and strikes, ranged keeps its distance; enemies actually move and act.
The story can no longer fake hits, kills, or enemy counts — narration is re-authored from the engine's real dice.
Engine-owned sneak & awareness (stealth vs perception, aware of distance and line of sight) — get the drop, or slip away unseen.
One genre-agnostic army-battle model (counters, morale/rout vs fight-to-the-death, chokepoints, commander maneuvers) — big battles take hours, not days.
Weapons/armor scale on the right stat; physical & mental resistances; damage/AC/DR tooltips.
🧬 Characters, stats & leveling
Stats & Attributes editor — pick a preset system (D&D, Pathfinder, Fallout SPECIAL, Cyberpunk RED, Call of Cthulhu, World of Darkness, GURPS, Warhammer, Shadowrun) or define your own attributes and resource pools; the AI builds every character to match.
Unlimited archetype profiles (Warrior, Caster, your own) — each with its own HP dice, skill rate, unique stats and level cap, assignable per character.
Easy leveling setup; stats ↔ leveling auto-sync; level-ups no longer corrupt sheets or pollute biographies; XP stays in sync.
🧩 Modding without JSON
Rule Builder on all 7 Game Rules tabs — a guided form (dropdowns + live preview) that drops in a valid entry.
"Design with AI" on every rules tab plus Game Laws and Lore — describe it, the AI writes it.
Clickable Global JSON — searchable list of every engine variable, one click to insert.
🌍 Living world & factions
The world strategist now plans for the factions that matter worldwide (power, wars, ambitions), not just whoever's near you — with configurable detail tiers.
Factions run creative, genre-fit civic events (festivals, tournaments, drills) in a free slot that never crowds out strategy — and they're really happening if you travel there.
Canned agenda spam is gone; the AI now authors varied, world-appropriate agendas.
Economy fixes: no more self-payroll draining your treasury; loot flows into your wallet; the "took my money then said I couldn't afford it" build bug fixed; number float-garbage cleaned.
📚 Onboarding, world & movement
New 13-chapter Tutorial Hub (Beginner → Advanced), zero AI cost.
Per-location Environment/Hazard tab (view + edit).
Monsters spawn where the story says (scale-aware); loot drops beside the body; leaving a place lands you right outside it, at the nearest door.
"Population off" is enforced; the auditor refreshes after a fix; Infrastructure tab; research reads clearly; save/load names correctly; day/night tint tracks the clock again.