Black Hollow Demo · published
Added the Armored Guard enemy with charge attacks and knockback resistance.
Added the Infected Plague Doctor ranged enemy.
Added new enemy attack effects, charge warnings, death effects, and animations.
Improved damage, impact, and directional enemy feedback.
Added clearer ability cooldown indicators.
Added an option to display middle ability icons, bottom ability icons, or both.
Improved enemy direction indicators and animation smoothness.
Improved enemy death visibility and ragdoll behavior.
Added an FOV slider.
Improved keybinding support and updated HUD binding labels.
Expanded graphics, display mode, and frame-limit options.
Improved menu readability and corrected overlapping elements.
Added centralized studios for managing upgrades, attacks, and enemy balance.
Expanded controls for enemy health, damage, speed, acceleration, spawning, and scaling.
Improved upgrade balancing and progression tuning.
Optimized ichor orb spawning and collection.
Reduced lag caused by large groups of defeated or ragdolled enemies.
Fixed several potential crashes and build-blocking compiler errors.
General performance, animation, UI, and stability improvements.