Playtest 0.1.4 Update - New Enemies & Balancing!

Black Hollow Demo · published

New Content

  • Added the Armored Guard enemy with charge attacks and knockback resistance.

  • Added the Infected Plague Doctor ranged enemy.

  • Added new enemy attack effects, charge warnings, death effects, and animations.

Combat & HUD

  • Improved damage, impact, and directional enemy feedback.

  • Added clearer ability cooldown indicators.

  • Added an option to display middle ability icons, bottom ability icons, or both.

  • Improved enemy direction indicators and animation smoothness.

  • Improved enemy death visibility and ragdoll behavior.

Settings

  • Added an FOV slider.

  • Improved keybinding support and updated HUD binding labels.

  • Expanded graphics, display mode, and frame-limit options.

  • Improved menu readability and corrected overlapping elements.

Balance & Tools

  • Added centralized studios for managing upgrades, attacks, and enemy balance.

  • Expanded controls for enemy health, damage, speed, acceleration, spawning, and scaling.

  • Improved upgrade balancing and progression tuning.

Performance & Stability

  • Optimized ichor orb spawning and collection.

  • Reduced lag caused by large groups of defeated or ragdolled enemies.

  • Fixed several potential crashes and build-blocking compiler errors.

  • General performance, animation, UI, and stability improvements.