Patch note - Demo build V0.9.3.1

The Citadel Project · published

The first patch note of The Citadel Project (little achievement and milestone reach!).First, I want to thanks everyone who already had played and tested the demo, and everyone taking time to write feedback, suggestion, and report bugs. Special thanks to Hightide on Discord and Zoltan Snipes, lot of help in all of this. You already deserved a crown.Keybind:

  • Add dynamic icon input to tutorial UI, it will know display your current binded key.

  • You are now able to bind mouse binds

  • You are now able to rebind Scythe Use and Crossbow Aiming.

  • Fix an issue that make impossible to rebind Sprint binding.

  • Add a batch of new keybinds "Item Shortcuts", allowing you to bind as you want each item (rope bolt, grindstone, healing herbs, …). Radial menu still here, it's an addition.

Gameplay:

  • Add a little coyote time when walking off a ledge, giving player a very short window of error to jump.

  • Improved climbing system, with better edge detection to avoid non desired climbing (like on vertical cliff of the cave).

  • Reduce blood vignette effect.

  • Fix an issue where you could instantly jump after climbing an edge.

  • You can now jump out when on a rope instead of just "dismount".

  • Fix an issue where a guard can be blocked by a door while he open it.

  • Slightly decrease Guards range attack rate.

UI:

  • Modify notification text when player doesn't have enough durability to break a locker.

  • Fix some fonts issues in main menu/settings menu.

  • Add a tutorial notification right at the first torch, introducing light gem on the wrist.

Enviro:

  • Tweak some enviro assets location to fix climbing issues (balcony balustrade for example)

  • Add a new secret in the level.

Tech:

  • Fix a save/load issue where some relics weren't correctly loaded, resulting in a "blank" item looted.

  • Some tweaking has been made on the tick optimization system, reducing the feeling of "low fps guards" when they are far away.