Update Notes for Starlab v0.3.0 Pre-Alpha

Starlab Playtest · published · build 12290392

Changes
Add momentum effect to platformer controls
Add momentum free fall used by jet packs, hand carried turret weapons, and exiting vehicles
Convert Walk - Sprint from 'push to toggle' to 'hold to walk'
Add new surface to space camera transition
Add player tracking when under water
Add EVA zoom when exiting a vehicle
Add overdraw camera system to enable screen sampling and know when objects are obscured from view
Fine tuned clouds for visual appeal with new space camera transition
Major refactor to how surfaces are constructed enabling complex Bezier curve derived surfaces, improves ease of world editing and enables features such as overhangs and caves
Double size of Moon and reworked surface
Update moon sky sprite
Add cave system to pluto to explore new surface features, check out the updated 'Debug Moon' as well
Update water surface for new surface system, enables cave pools
Fine tune water bouyancy
Add new small rocket
Rework rotation torque values for gimble and rocket engines for a faster rotation
Add trajectory info, press 'z' to toggle
Press 'v' to store held item to appropriate equipment slot
Click and drop item from slot to empty space to drop
Enable mouse scrolling to cycle through hotbar slots
Add grenades: timed fuse & contact grenades
Add force when firing hand carried turret weapons
Add intermittant lens flare to sun
Standardize effects like burn, push and dust across weapons, vehicles and explosion
Bullet impact decals attach to nearest animated bone
Transition improvements and fixes when transitioning sky sprite from on-screen ellipse position to true position
Move cheats from Escape Menu Settings to Director Menu - Player tab
Add infinite fuel, ammo and O2 cheats
Add player invulnerability cheat, also affects current vehicle
Add weather controls
Improve tab visuals
Overhaul UI scaling to enable a much wider range of windowed aspect ratios
Sky sprites no longer light up background landmarks through new camera sampling technique
Add text screen explaining state of the game with changelog
Add credits screen

Bug Fixes
Fix graphics settings to no longer override windowed positioning
Fix physics issues when moving objects
Fix regression from ES3 package upgrade breaking custom DynamicRef solution
Fix player suffocating despite wearing space suit and helmet with O2 supply
Fix feedback menu UI layout issues
Reduce accepted time between taps for double tap to turn wheeled vehicle around
Fix teleporting from breaking turret mounted on vehicle
Fix parallax breaking after teleporting
Fix head not tracking with aim
Fix thrown or dropped items not preserving aim position
Fix sky sprites going invisible after teleporting
Fix buildings not moving with structure when moving surface platform
Fix fall through platforms not dropping player correctly
Fix player staying in fall animation after death or vehicle exit
Fix universe bounds being centered around (0, 0) instead of around the current sun position
Fix VTOL tow cable, can pickup objects with 'v' to attach
Fix rabbit not being able to be picked up
Fix swing animation

Update Notes for Starlab v0.3.0 Pre-Alpha · Starlab Playtest patch notes · SteamPeaks