Helrift Playtest · published · build 21297835
Hardening of merchant code to reduce the chance of failures to buy/sell items
Fixed Flax not being interactable
Fixed mobs giving more experience than they are allocated
Fixed snake behaviour (CDs, damage, move speed)
Fixed NPC positioning and pathing errors when moving around obstacles
Fixed items dropping to the floor if it cant be studied
Fixed missing chat UI elements when running in higher resolutions like 4k
Stone Golem pit added north of the church
Forest added to east side of the north island. Giant trees and werewolves spawn here
Mountain giant pit added to north east corner of north island
Stalkers will now spawn along the south eastern river edge of the north island
Added stone cap gatherable spawns in the forest around the spruce trees
Sign posts now readable and added a sign by the north bridge as a warning about PvP zone
Added /unstuck 1 command for the Playtest for players who fly off the map or otherwise get stuck
Added command for admins to 'rescue' characters who are stuck
Fixed spell casting occasionally getting stuck when you die
Fixed character direction slightly offset on occasion
Fixed death restart character slide