Playtest patch 0.7.4.5

Helrift Playtest · published · build 21311399

Skills

  • Fixed being able to fish through terrain if there was water underneath

Map

  • Spawn rates for mobs increased for low level pits

  • Improved drop tables for early mobs

  • Added loot tables for the new mobs added in previous update

  • Improvements to chunk streaming when at an intersection by 2 or more map chunks (such as across the bridge to pvp zone)

  • Added Orc spawn to the west across the northern bridge

  • Fixed terrain not loading under certain conditions

NPC’s

  • Fixed path finding issues causing mobs to stay idle and not aggro properly

Magic

  • Fixed a crash bug caused by armour breaking on enemy when they die to your attack

Items

  • Fixed dropped items not correctly randomising stats (always dropping critical)

Merchant

  • Further improvements to merchant to reduce likelihood of timeouts with buy/sell

Core

  • Added /resetstats command to set all your stats back to 10 for reallocation

  • Increased EXP and insights multipliers for playtest from x10 to x25

  • Added auto save to character data to avoid too much roll back during play testing

  • Fixed damaging members of the same party

  • Fixed player flying after restart

  • Fixed invincibility issue after players die under certain conditions