Helrift Playtest · published · build 21311399
Fixed being able to fish through terrain if there was water underneath
Spawn rates for mobs increased for low level pits
Improved drop tables for early mobs
Added loot tables for the new mobs added in previous update
Improvements to chunk streaming when at an intersection by 2 or more map chunks (such as across the bridge to pvp zone)
Added Orc spawn to the west across the northern bridge
Fixed terrain not loading under certain conditions
Fixed path finding issues causing mobs to stay idle and not aggro properly
Fixed a crash bug caused by armour breaking on enemy when they die to your attack
Fixed dropped items not correctly randomising stats (always dropping critical)
Further improvements to merchant to reduce likelihood of timeouts with buy/sell
Added /resetstats command to set all your stats back to 10 for reallocation
Increased EXP and insights multipliers for playtest from x10 to x25
Added auto save to character data to avoid too much roll back during play testing
Fixed damaging members of the same party
Fixed player flying after restart
Fixed invincibility issue after players die under certain conditions