Helrift Playtest · published · build 21324157
NPC's will now chase for significantly more time if you keep within a sensible range
NPC maximum chase distance is now tethered to a maximum distance outside of their spawn zone so they wont chase forever
Spawned NPC's (those with no spawn zone) will now randomly move around rather than idle in place. They will be tethered to their spawn location
Lowered the damage from giant tree stomp attack
Fixed Giant rat not attacking
Fixed DOTs from NPC's not applying damage after the NPC dies
Improved baked lighting to light sources to illuminate interiors and fires better
Ramped up the ambient light during night time phase
Added Crystallized Mana near the Iron nodes
Fixed sign at mages tower
Fixed chimney smoke not hiding when inside building
Reduced the lag of batch-selling items
Fixed buy and sell exploits
Increased merchant max items from 500 to 2000
Optimized the merchant clean up process to run once globally, rather than once per merchant
Fixed a bug that would return gold even if items were not taken (e.g. when sell fails)
Fixed dual wield not showing Main Gauche or Long Sword in offhand
DOTs (Damage over time: burn, poison etc.) now get tagged with the ID of the player that applied them, so that damage taken and deaths from DOTs are attributed to the original attacker. Note that if the attacker is no longer online when this happens, this is ignored.
Players can now die from poison ticks
Damage taken and deaths from world spells such as fire field and cloud kill are now attributed to the original attacker
Fixed shields not losing endurance when absorbing incoming damage
Hotkey numbers no longer disappear when something is allocated to it
You can now activate hotkeys on the hotbar by clicking with the mouse (single click)
You can now drag spells from Classic spellbook on the the hotbar
Added a summarised Change Log to login screen for convenience. Players should always check Steam for detailed patch notes