Helrift Playtest · published · build 21364234
Fixed detect invisibility not always working
Fixed magic shield VFX hiding behind water layer
Fixed directions on sign near the church
Added NPC innate magic absorption. Note: this applies before strengths/weaknesses
Mountain Giant now has 3 different attacks it alternates through
Troll now does an AoE smash
Added some colour/equipment variations to a handful of mobs
Fixed NPC’s not attacking while paralyzed
Fixed NPC’s not deaggro when target goes invisible (and no clairvoyant trait)
Fixed attack range of troll being smaller than its collision box, so would not correctly get in to range to attack
Unaffordable items in the merchant and magic vendor now shows the gold amount in red
Slightly increase global chat length on the HUD
Fixed stats not updating on the character details dialog
Fixed Magic Vendor dialog starting position being offscreen
Additional ground item visual fixes
Drop tables updated to include tier 1 archer and mage armour
Round shield can now be crafted (temporary recipe)
Fixed crafted items not 100% endurance on creation
Round shield can now be studied for metallurgy insights
Damage mitigation from magic shield is now 60% from all sources (was 80%)
Magic Shield hp scaling changes from 250-1000 to 200-800
Majestics now give -1% exp per majestic, rather than +1% exp
Attacking with ALT held, but no criticals available, will no longer try to attack at crit range
Fixed an issue that would sometimes cause observed objects (players/npcs) desync from the map
Fixed an issue with falling through the floor after restart
Fixed a critical bug with stat allocations that allowed packet manipulation without server authority checks