On SteamNotes only · this build shipped before we watched the app
Arcade is now open!!: Currently only accessible by physically going to it in Sheffield (to access the arcade after leaving Sheffield, you'll need to complete the demo which will plop you back into Sheffield, sorry - will be updated to be accessible from all Pause menus and Main Menu in the next update. Not all machines are implemented yet, even if you can get their coins, but some are. Puke Spukum and Streetlevel are playable. leaving the arcade building through the front doors will put you back to your last save (which will currently always be Sheffie bc that's the only way there obv)
Arcade coins now have an inventory icon.
Inventory icons now carry sub-icons when applicable (arcade coins show a mini graphic for their level, user manuals show a mini graphic for their gun, etc).
Non-self speech bubbles now use a different system for how they appear on screen. Still buggy, but should be on the right track.
Computer cases are static and have a rear texture.
Replaced a few stock textures in Sheffie with our own (grass, stone bricks)
All Crossbowner bolts (excluding alt fire bolts which disintegrate) and Applicator tampons can be picked up again, regardless of if they are stuck in something.
Cleaned up some janky collision on Applicator tampons and Crossbowner bolts.
Fixed PISSCO wife not saving state.
Fixed Tampon Helicopter stab sounds not being spatialised.
Tampon Helicopter and toilet paper now have more accurate colour changes when they absorb a liquid.
Fixed PISSCO Boss computer not being plugged in.
Enemies should delete decal puddles that are stuck to them if they're large enough to project on anything other than their body. This seems to be inconsistent but a slight improvement.
Detached limbs spray an extra arc of blood behind them.
Liquid spurts should now leave a few less sideways decals.
Fixed human mouth hitboxes blocking explosions and liquid spurts.
Milkigun tweaks: spread tightened, projectile hitboxes smaller. as it was near impossible to fire through gaps and they would often collide with geometry before reaching target.
Milk puddles no longer look like paint.
Mage renamed to Cybermage, updated colour scheme, survives decapitation and projects sparks.
Fertilauncher explosions particle reduced a little in duration and their smoke rises.
Fixed humans surviving decapitation by default if the damage inflicted wasn't enough to kill them.
Fixed factory cow blender showing USE prompt all over the mesh.
Fixed the Cowveyor in Factory having wrongly placed cow and being able to be multi-triggered into oblivion (its still buggy when loading game though, but not critically so).
Factory weed room can now be pacifisted, and therefor all of the currently available content can too.
Factory weed room entry and exit doors now work with saves.
Buffed nail damage a little.
Enemies summoned in now play a sound effect.
Nerfed PISSCO secrets to not contain so many weapons.
Fixed a few enemy navigation tough spots in Sewer.
Fixed shutter doors not blocking explosions.
Explosive barrels of all kinds and fire extinguishers now carry across their instigator (meaning if you blow up a barrel and the explosion kills something, it was your fault).
Wall cracks now carry their instigator through to all explosions they set off (same as above).
Key pickups now have a square hitbox instead of the exact key shape.
Overhauled the way music is handled: Tracks are now stored with their title, artist, and key. The current music is now displayed (song + artist) in the TAB and ESC menus.
Current music is now savegamed.
Fixed a number of uncategorised sounds.
Cows should now save their "possessed" state.
Fixed a couple of elevators pushing you out of the world.
Killed a few more default fonts floating around.
Fixed being able to accidentally speedrun the apartment.
Graphics menu contains a few more options. DO NOT USE THE HIGH SHADOW SETTING, IT FUCKS UP SOME FOG AREAS MAKING THEM UNPLAYABLE
Graphics options should more reliably save. I think?
Fixed fire turning some objects to default texture instead of burnt texture.
Keys used on a keycard reader no longer have collision.
Arcade coins are easier to pick up and use a different sound.
Fixed boss areas restarting their music and ending sound even if they've been completed if you re-enter them after a load game.
Boss areas now stop their music if you leave them, and restart it if you come back when the boss is alive.
Leaving a boss area without killing the boss will no longer play the "battle won" sound.
Added Japanese Pooge and Gamer pooge to arcade.
Fixed cubicle door unlock sound being unspatialised.
Fixed Quit Game button on pause menu being unclickable.
"Back to Sheffie" button in Pause menu on bonus levels is now "Back to Arcade".
Pause menu now has a trippy background and is blurred.
Fixed a couple of vending machines not giving items.
Flash drives no longer save the game on pickup.
77p Studios relocated from Sheffie main level to the Arcade level.