We Were Here Together · build 7429812 · published
Our latest maintenance patch was a well over-due patch that upgraded our outdated code, engine, plug-ins, internal systems and more, which is necessary as preparation for the crossplay update that will be released with the Switch releases later this year.
With this, we've seen that the requirements to smoothly run the game have also shifted and lower-end systems that were able to run the game before, could now experience more issues with the game. Since our older games did not save player save files in the cloud, but instead saved these locally, this migration did not go smoothly for everyone. We've seen that our code was not able to detect the save files successfully for everyone, resulting into some players losing their saves.
Most players will have to re-select their checkpoint file by clicking on "change" in the menu, followed by "start new journey" to then select your checkpoint.
For players who are unable to select their checkpoint or are unable to smoothly play the game due to performance or connection issues, we have added an old version of the game before the patch.
Right click We Were Here Together in your Steam library
Go to Properties
Click on Betas
In the drop down menu, select Legacy - PATCH #1.7.6