Update notes for June 21st

DOOMBRINGER DEATHMATCH · build 6904269 · published

On SteamNotes only · this build shipped before we watched the app

Changelog :

Maps :

E1M1

  • Moved bolter to Shotgun position.
  • Moved shotgun to top of spiral stairs.
  • Reduced monsters in start room and closets of second room.
  • Reduced cartridge ammo

E1M2

  • Reduced cartridge ammo

E1M3

  • Reduced cartridge ammo
  • Fixed clipping issues at the bottom of the slime pit

E1M4

  • Reduced cartridge ammo
  • Replaced large cartridge boxes with armor shards

E1M5

  • Made all switches to secret exit into valves
  • Reduced cartridge ammo
  • Fixed non clipping bug with metal girder over slime pit
  • Increased light radius of secret exit elevator

E1M6

  • Increased size of trigger box around red key to make sure trap doors open
  • Added signposting for path from switch outside red room to lowering stairs
  • Added extra health potions to signpost for the continued path towards red key
  • Fixed two texture bugs around the area after the blue key

E1M7

  • Fixed bug with skipping directly to Quad pavilion making monsters not spawn
  • Fixed monster spawning in wall by corner of room after first bridges

E1M8

  • Added clipping on the outer walls of the inner sanctum. Making moving up stairs easier
  • Added clipping on the outer walls of the inner sanctum around portals making it less likely to make boss not able to reach you
  • Moved pile of bricks to be below stairs in front of portal, making them more visible for players
  • Made pile of bricks not clip against the boss
  • Made half broken pillars have clipping rim for the boss, to avoid it climbing up on the edge of them

E1M9

  • Reduced cartridge ammo

DBDM1

  • Fixed minor texture issue
  • Moved Rail over to quad platform
  • Added invulnerability powerup in former rail cubby
  • Added BFG in lava
  • Made lava flow push players

DBDM2

  • Fixed ramp jump up to Quad

Weapons

  • Some sound Frequency tweaking

Players

  • Made pain sound of players travel further
  • Made players own footsteps play at a lower level
  • Added cvar to set your players footstep sounds specifically

Monsters

Troglodyte

  • Made pain sound only play when the monster flinch

Shotgunner

  • Fixed issue where going in to pain state could make the monster seize up and stop reacting

Triggers

Teleporters

  • Fixed issue with teleporters where they would not work to turn on or off using the triggers activate/deactivate

Menu

Options

  • Replaced refresh rate slider in Video options with selection box for different refresh rate modes

Savegames

  • Removed pause after savegames being loaded in multiplayer games

Miscellaneous

  • Added g_nosavescum. Will make it so you can't save in the middle of a map without it putting you back at the start on reloading
  • Added slight respawn delay when dying in a single player game to avoid players respawning without meaning to
  • Particle effects improved almost across the board by Shpuld
  • Added Omnipotent award graphic and set correct award graphics for several others
  • Adjusted health on explosive barrels
  • Fixed issue where MP music wouldn't play
  • Fixed issue where dead players appeared to hold the weapon of the player that killed them
  • Item Ammo backpack added as an item in the end of map scoreboard

Launcher

  • Updated link to 4netplayers.de in multiplayer menu - You can now use it to host your own Doombringer servers
  • Fixed score bug in Steam friends list
Update notes for June 21st · DOOMBRINGER DEATHMATCH build 6904269 · SteamPeaks