Patchnotes V1.10a - V1.10e

Vampires Dawn 3 · build 6764852 · published

On SteamNotes only · this build shipped before we watched the app

- Source code optimization to further reduce possible crash causes on some PC configurations.

- All human NPCs now have an indicator of their blood level. This makes it possible to identify whether the currently addressed NPC has already been "bitten".

- The quest log is now quickly accessible via the "L" key, the world map via the "M" key (or Start & Select on the Joypad)

- Balancing adjustments: all enemies have a slightly reduced armor and the player characters have an increased hit chance to make the game feel more balanced between attacks and spells

- The treasure chamber under the store in Hadrin is now accessible as planned

- In the quest "Seed of Evil" there is now a way into the cellar without having to be "evil"

- In the quest "Snail Dilemma" the transformation of the snail now has consequences on the quest progress

- EXP doubled for absorbing the hidden ghosts

- Summons can now be swapped with the same summon to refresh their health points

- The final battle has now a more imposing background

- The NPC "Thorwald" can now be controlled as planned

- The hidden ghost behind the Fortress Ulderin is now accessible

- some smaller mapping errors have been corrected

Patchnotes V1.10a - V1.10e · Vampires Dawn 3 build 6764852 · SteamPeaks