Responding · public · first seen
We're releasing a smaller update for Responding, focused primarily on quality-of-life improvements, bug fixes and continued optimization across AI, vehicles and traffic systems.
This update also includes some audio additions, improvements to camera behavior, and several fixes to callouts and AI decision-making.
Here are some of the highlights.
Improved AI decision-making when engaging or killing police officers.
Improved the Robbery callout, ensuring AI reacts appropriately when they perceive nearby police.
Fixed an issue where command vehicles could incorrectly flee or exit their vehicles to engage players or police when instructed to move.
Improved vehicle AI maneuvering, including K-turns and navigating out of tight spaces.
Added logic to ensure fleeing vehicles are properly tracked when an engage task is considered for a callout.
AI can now be shot while attempting to enter a vehicle.
Fixed an issue where ambulances would fail to claim patient treatment tasks, leaving them idle at their spawn locations.
Fixed an issue causing police vehicles to spawn floating during callouts.
Improved performance by reducing unnecessary processing for traffic and parked vehicles. Vehicle customization assets are now shared per chunk rather than individual instances, while redundant safety checks have been removed.
Parked vehicles that have moved from their original parking positions will now be cleaned up after 300 seconds when they are more than 200 meters away from the player, helping maintain session stability.
Fixed an issue preventing parked vehicles outside their original parking positions from being considered for LOD changes.
Fixed several vehicle door state issues, including incorrect door state detection and medium/low-resolution representations repeatedly switching door states.
Fixed an issue where parked vehicle density was being multiplied by 10 and lowered the maximum spawn density.
Reduced traffic density to 350.
Fixed an issue where vehicle entry animations would not cancel when pressing a button.
Spectator camera can now be exited using the Escape key.
Fixed inverted pitch in the spectator camera.
Improved camera smoothing when colliding with obstacles.
Fixed audio controls.
Added new footstep and character Foley sounds.
Increased the font size of game guide hints.
Fixed an issue where police and lighting equipment could spawn using the wrong vehicle representation or ignore equipment filtering rules.
The update also includes various additional bug fixes and smaller improvements related to the changes above.
Thank you for continuing to support Responding and helping us improve the game!
| Depot | New manifest | Previous manifest |
|---|---|---|
| 2658041 | 4818520789428611920 | 1338251190067874091 |