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Patch notes · published by the developer

Update 1.5.1 — Cloud Rendering and Editor Memory

On Steam

• Procedural Sky. Clouds now render on a horizontal layer in world space, fixing the apparent tilt when the camera turns. A smoother horizon fade reduces stretching at shallow viewing angles. These changes apply to desktop and WebGPU.

• Play Mode memory. Faun releases Scene View’s rendering resources when Game View takes over the same dock tab. Scene View continues rendering when both views are visible in split or floating layouts.

• Texture caching. Textures that briefly leave view can reuse their existing GPU copies. The editor also releases redundant bitmap copies for 3D materials, reducing memory use and repeated texture uploads.

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