Faun Engine
Playing now
0+0 vs. yesterday
0.0%of peak
Launch peak so far
204:31 UTC
Playing now
0+0 vs. yesterday
Launch peak so far
204:31 UTC
| Published | Title | Build |
|---|---|---|
| Update 1.5.1 — Cloud Rendering and Editor Memory • Procedural Sky. Clouds now render on a horizontal layer in world space, fixing the apparent tilt when the camera turns. A smoother horizon fade reduces stretching at shallow viewing angles. These changes apply to desktop and WebGPU. • Play Mode memory. Faun releases Scene View’s rendering resources when Game View takes over the same dock tab. Scene View continues rendering when both views are… | 26646577 | |
| Update 1.1.0: More Tools, More Possibilitiesmajor Hello, developers! I’m excited to share Faun Engine — Update 1.1.0 , available alongside the engine’s launch! This update expands the tools you can use to build your games, from shaping landscapes and creating visual effects to organizing gameplay data. I’ve also worked on the everyday experience of using Faun, improving asset previews, animation editing, material workflows, and editor responsi… | 26538018 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 13 Nov 2026 | Fri | 14:24 | Update 1.5.1 — Cloud Rendering and Editor Memory | 26646577 | public | 1 | — |
| 12 Nov 2026 | Thu | 16:07 | No patch notes · unannounced build | 26621715 | public | 1 | — |
| 11 Nov 2026 | Wed | 18:18 | No patch notes · unannounced build | 26598444 | public | 1 | — |
| 9 Nov 2026 | Mon | 11:16 | Update 1.1.0: More Tools, More Possibilities | 26538018 | public | 1 | — |