Isle Goblin Playtest · public · first seen
NON-BUGS
- Players would get annoyed falling into water without a chance to save themselves. I've now made it so there's "shallow" and "deep" water. The shallow water is always swimmable, the deep water will cause you to drown as soon as you go into it if you haven't learned swimming yet. The deep water is a bit darker.
- You can now place bridges over water and pits (advanced crafting bench)
- You can now dig trenches with a shovel (craftable at the anvil)
- You can collect liquid with iron buckets
- You can place the liquid in trenches
- Liquid now flows. It has 4 visual levels (full, medium, low, and empty).
- If lava and water collide, it'll form obsidian
- Some summer dialogues didn't make sense in the rain
- Made it so the discord ball now asks to confirm before opening the URL
- Hog stuff now requires dirt to craft instead of mud
- I added a "drop" box to the inventory so you can throw items if you want
- The /textoutput cheat now lists NPC preferences (for gifts and walks) so the localization team can debug a bit easier
- Changed stench's "walk reject" dialogue to be correct
- Your colliders now disable during a cutscene, so you hopefully can't be pushed around
- NPC overhead arrows won't show if there's an emote currently playing
- Font issue on the follow dialogues
- Made the chinese and japanese fonts more readable
- You can now join via a join code if your friends aren't showing up in the list. You can also invite friends from the host.
- Implemented 'shuffle bags' for loot, so hopefully players won't have "I got the same gizmo too many times" syndrome
- I updated to the latest version of the system I use for input (called "rewired"). Hopefully this won't introduce any new issues.
- When you buy something, teeth now stream from your wallet
- Made the scareskull radius preview green instead of red
- Arrows and pebbles can now be placed in the weapon racks
- Sometimes projectiles would hit walls when they shouldn't have, like if you fired them in a narrow hallway. Should be better now!
- Gave gore some more dialogues
- Ingredients being removed by other players in multiplayer no longer causes the crafting list to shift. The list still shifts if new recipes become available. Wasn't sure how else to handle that.
BUGS
- Fixed issue with bold Japanese fonts
- The text in Mazey's letter didn't make much sense
- Goggs had a follow dialogue that didn't make much sense
- Fixed a variety of other localization issues
| Depot | New manifest | Previous manifest |
|---|---|---|
| 2998251 | 5718114110191570012 | 18027910073006844 |
| 2998252 | 3610991317942117911 | 385258035759027509 |