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Champions Stable: Equestrian Dynasty Playtest · public · first seen

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Patch notes · published by the developer

Playtest 6 Patch Notes!

On Steam

Playtest 6 · Patch Notes (v0.6.0)

🥕 New: Horse Care

  • New Horse Care section in the management hub.
  • Food Plan: build each horse’s diet with real rations, phase by phase: daily training, the week before a race, race day and recovery.
  • Tastes: every horse has its own, and a ration it loves works better than one it picks at.
  • Feed by hand: once a day you can bring the bucket yourself, see what your horse eats first, and grow your bond. Sometimes something rare happens.
  • Gold bands and medals: a well-kept diet unlocks small advantages on race day.
  • Early warnings: watch for signs of trouble, such as the first hints of colic.
  • Dedicated plans: for injured horses, pregnant mares, nursing mares and foals.

🧬 Reworked: Breeding

  • Coat genetics: every foal’s coat comes from its parents’ genes, based on real genetic studies of each breed, with the right odds for every color.
  • Colors and rare coats: every breed has its own colors, and some coats are extremely rare, just like in real life.
  • Racing stats: foals now inherit them from their parents, and each foal has a potential of its own.
  • Pregnancy:
    • follow your mare through her whole pregnancy: her belly grows month by month;
    • the day the foal is born gets its own cutscene.

  • Growing up:

    • foals gain weight every day until they are two, and every horse has its own adult weight inherited from its parents;
    • foals train from their first birthday and race from two;
    • nursing mares stay out of races while they look after their foal.

  • Breeding window: the filters now work.

🌍 New: Open World

  • A world rebuilt from scratch: forests, hills and a river running down to the sea, a lagoon with an islet, and a waterfall. Every area has its own plants.
  • Explore page: the new page in the management hub is your gateway to the open world.

🏡 The Ranch

  • Veterinary Clinic: a new building.
  • Dressing: the ranch is now dressed with trees, hedges, fences, gardens and yard props.
  • Grows with your stable: the props around the stables and the paddock follow the building level, and the buildings you haven’t built yet wait for you as transparent previews.
  • Performance: the ranch view follows your graphics quality setting and runs faster on every preset.
  • Low quality: less flickering on the metal roofs.

🏁 Races

  • Live commentary in every build: the commentator follows every overtake, all the way to the finish line.
  • Form: horses start a race at their peak form, drop after racing depending on the distance, and recover over the following weeks. AI horses follow the same rule.
  • Strategic races: after taking direct control with the movement keys, press R to hand the horse back to its race plan.
  • Rival stables: Group races stay full over the seasons. Retired horses are replaced by new ones of the same group, and rival horses move up when they improve.

🏋️ Training

  • Foals: a foal’s training plan shows its real life stages: no training in the first year, then training without races until two.
  • Mares: pregnant mares do light work and lose no growth for races they can’t run. Nursing mares don’t do race training.

🛠️ Fixes

  • Auctions:
    • they now offer horses that match their group: Listed and Group auctions have Listed and Group horses for sale;
    • you can no longer buy a horse without the money to pay for it, and the Bid button is disabled when you can’t afford it;
    • when a pregnant mare is sold, her foal is born in the buyer’s stable.

  • Races:

    • horses can no longer enter races above their level, and foals can no longer race;
    • Group races no longer end up with your horse as the only runner after a few seasons;
    • pausing the game no longer cancels the slow motion of photo finishes;
    • the loading screen now closes only when the racecourse is ready;
    • added safety checks when a race starts, to prevent some crashes during loading.

  • Training:

    • the training plan no longer resets on its own: races already run and custom plans are kept, also across the new year;
    • the Balanced Training staff skill now has its effect.

  • Breeding:

    • pregnant mares no longer lose their pregnancy after loading a save;
    • black horses now come out truly black instead of dark brown;
    • chestnut horses with the flaxen gene now have a lighter mane.

  • Objectives: “Race a horse born in your stable” now completes.
  • Sponsors: removed the placeholder text from the Sponsors screen.
  • Stability:

    • walking away from a negotiation no longer leaves the game stuck on the loading screen;
    • fixed a crash that could happen when entering the management screen.

  • Settings and performance:

    • graphics quality settings are now kept after closing the game;
    • better performance on screens that show the 3D horse preview.

  • Version: the game version now appears in the main menu (Playtest v.0.6.0).

⚠️ Known issues

  • The “Win your first Group 1 crown” objective doesn’t complete yet.
  • Withdrawing a horse from a race doesn’t refund the entry fee.
  • Auction reminders aren’t saved.
  • The sponsor’s monthly payment can sometimes show different amounts on different screens.
  • The sponsor logo rework is in progress and will be completed in Playtest 7.
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