Spell Fragments : Forbidden Magic Edition · public · first seen
- Added 15 spell fragments (obtainable in Dungeons 2-3)
- Added 6 armor pieces (obtainable in Dungeons 2-3)
- Changed so that the random effect that increases the projectile count is no longer drawn for options (it can still be drawn for spells and triggers)
- Improved the mana cost, casting time, and cooldown of some options that do not increase the projectile count
- Added 4 healing artifacts
- Changed 2 existing healing artifacts so that they can no longer be obtained
- Added Alpha0.1.150 to the item version filter
- Removed natural health regeneration from existing armor (natural regeneration has been added to the new armor)
- Changed the names of some armor
- Changed the status ailment applied by the spell "Thunder Shell Burst" to Slow and increased its power
- Changed the display name of the status ailment Slow
- Changed the barrier magic random effect "No Entry" so that it no longer reduces durability and instead increases power
- Changed the names and descriptions of some random effects
- Fixed an issue where stacked barrier magic did not reduce enemy melee attacks and explosions one layer at a time
- Changed some active triggers that only appeared in Dungeon 1 so that they also appear in other dungeons
- Increased the rarity and quality bonuses when starting from a mid-level floor
- Changed so that more treasure chests appear on the first few floors when starting from a mid-level floor
- Added filter shortcut display to the help at the bottom of the screen
- Changed the cooldown filter so that it also includes cooldown multipliers
- Changed so that filters are cleared when entering a dungeon or returning to the home base
- Changed the fragment filter so that target and trajectory can be specified
- Fixed a display issue in the UI showing the breakdown of reward counts on the reward selection screen at the home base
- Fixed an issue where the screen behind could be operated while the reward count breakdown was displayed at the home base
- Changed the description and appearance of the reward help on the dungeon selection screen
- Changed so that selecting the level up button on the equipment screen shows the changes after leveling up and the effects that will be unlocked
- Changed so that the healing amount before and after the change is shown when swapping equipment on the equipment screen
- Added a visual effect when the per-element effect values change on the equipment screen
- Changed so that a confirmation dialog is shown when equipping cursed equipment in a dungeon
- Adjusted the position of the level up button's popup description so that it does not hide the selected equipment
- Changed the level up button to appear disabled when the level is at its maximum
- Fixed an issue where increases such as max health from equipment level ups were not applied immediately
- Fixed an issue where placing non-potion equipment in a potion slot on the equipment screen would remove the potion
- Fixed an issue where cursed equipment could not be removed with the artifact "Curse Unshackler"
- Changed the descriptions of some curses
- Shortened the time until projectiles generated by the Curse of Echo disappear
- Changed the appearance and sound effect when taking damage to the shield
- Added a visual effect when the shield is depleted
- Fixed an issue where the magic circle would remain for a while after casting was interrupted by being downed
- Fixed an issue where sound effects became too loud when a large number of spells were triggered at once
- Fixed an issue where falling to death in single player did not immediately result in a game over
- Fixed gaps in some terrain in Dungeon 1
- Fixed an issue where the status ailment effects on floating golems in Dungeon 2 were too large
- Fixed an issue where floating golems in Dungeon 2 would be knocked out of their proper orientation by status ailments
- Fixed an issue where enemies could spawn in midair or on top of trees in Dungeon 2
- Fixed an issue where damage numbers appeared on mimicking golems for the guest during multiplayer
- Fixed an issue where the death animation sometimes did not play when defeating enemies
- Fixed an issue where the on-death explosion of elite abilities was sometimes not displayed and did not hit
- Changed the display of elite ability descriptions
- Changed so that the boss's elite abilities are displayed at the start of boss fights
- Fixed an issue where some magic effects appeared washed out in white in Dungeon 2
- Fixed an issue where numbers overlapped and became unreadable on the DPS display during multiplayer
- Fixed an issue where minimap markers and the displays above allies' heads remained even when the HUD was hidden
- Changed the icons of some status ailments, buffs, and debuffs
- Changed the appearance of messages such as item pickups
- Fixed an issue where the background of text-only messages was displayed incorrectly in the message log on the right side of the screen
- Reduced camera shake when moving over uneven terrain
- Changed so that the boss gauge is displayed while spectating after death during multiplayer
- Changed the game to display a warning and not launch when multiple instances are started simultaneously
| Depot | New manifest | Previous manifest |
|---|---|---|
| 3530871 | 4411874058267879565 | 4930119448603285394 |