Victory Road Playtest · public · first seen
Patch 0.5.2 is here and with it a ton of new enemy actions, card conditions and enemy intent UI updates. Most creatures now have new actions and some even inflict new card changes. Card conditions are a new type of card change. Generally they will cause a negative effect to the player when played. This should help keep combat more dynamic and provide more strategy to the cards you choose to play. Finally, I've added new visuals to a creature's intent to help clarify how much damage you are about to take from a creature or how much they intend to block.
- Added new actions to Pyrote, Infernote, Quilluff, Quillbane, Terrapede, Terravile, Furaflare, Grintusk, Harefew, Haremany, Octumbra and Rimetail
- Added 4 new card conditions Freeze, Toxic, Singed and Volatile
- Updated enemy intent to now be color coded to reflected what type of action they are doing
| Depot | New manifest | Previous manifest |
|---|---|---|
| 3593791 | 8146967482055059125 | 1981315396274719592 |