Co-op players must all be on this version to play together.
Knockback
- Enemies pushed by a level-up, your ability or an extra life now fly back and slide to a stop, instead of jumping straight to where they land.
- Walls and the map edge stop them. A big push can no longer throw enemies through walls.
- Enemies flying back knock into the enemies they hit.
- A knocked-back enemy can't move, attack or start a cast until it stops.
- Knocking back an enemy that's winding up a cast interrupts it: the warning marker disappears and the attack doesn't happen. This works on bosses too.
Balance
- Ice enemies deal 10% less contact damage.
Fate
- The Fate screen has a search field. It filters perks and weapons at once by name, stat or tag, and forgives small typos. Press F to jump to it; Escape clears it.
Co-op
- Guests: channel rings (portal, totems, altars, shrines, revives, the campfire) start filling the moment you step in and fill smoothly. Before, they lagged behind the host and filled in steps.
Performance & Fixes
- Enemy cast warnings and shadows cost less to draw, most noticeably on integrated graphics.
- Fixed: pickup labels and critical hit numbers had stray lines through some letters since the font change.