Build 26347532

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Patch notes · published by the developer

Knockback Rework & Fate Search

On Steam

Co-op players must all be on this version to play together.

Knockback

  • Enemies pushed by a level-up, your ability or an extra life now fly back and slide to a stop, instead of jumping straight to where they land.
  • Walls and the map edge stop them. A big push can no longer throw enemies through walls.
  • Enemies flying back knock into the enemies they hit.
  • A knocked-back enemy can't move, attack or start a cast until it stops.
  • Knocking back an enemy that's winding up a cast interrupts it: the warning marker disappears and the attack doesn't happen. This works on bosses too.

Balance

  • Ice enemies deal 10% less contact damage.

Fate

  • The Fate screen has a search field. It filters perks and weapons at once by name, stat or tag, and forgives small typos. Press F to jump to it; Escape clears it.

Co-op

  • Guests: channel rings (portal, totems, altars, shrines, revives, the campfire) start filling the moment you step in and fill smoothly. Before, they lagged behind the host and filled in steps.

Performance & Fixes

  • Enemy cast warnings and shadows cost less to draw, most noticeably on integrated graphics.
  • Fixed: pickup labels and critical hit numbers had stray lines through some letters since the font change.
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