Build 26329962

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Patch notes · published by the developer

Update: Segmented Health Bars, Party Lamps & Smoother Co-op

On Steam

HUD

  • New layout: you and your party are in the top-left, your weapons in the bottom-left.
  • Your character's name now shows above your health bar. Your level is on the portrait's bottom-left corner.
  • Health bars are segmented: small notches every 25 HP and bigger ones every 100, 500 and 1000. Damage you take trails behind as a fading ghost.
  • Ammo shows as individual rounds, and a reload refills them round by round.
  • Health numbers now appear when you hover a health bar. To always show them: Settings > Interface > "Always show player health values".
  • When you open the shop, a level-up offer or the orb store, the currency it uses flashes.
  • Shop cards now match the other perk cards: effect first, then flavour text, with tags.

Campfire

  • The difficulty obelisk now opens a carousel of cards. Each unlocked difficulty shows its enemy level and orb drop bonus, and the next locked one tells you how to unlock it.

Death

  • When you die, the camera stays on your body for 2 seconds. Then the Game Over screen opens, or in co-op the camera moves smoothly to a teammate.

Co-op

  • Each player's lamp now shows on every screen. When a player goes down, their lamp dims where they fell, so you no longer spectate in the dark.
  • A crown marks the host's portrait, and each guest has a green, yellow or red connection dot. Hover a teammate's portrait to see their character, weapons, gold, kills and perk cards.
  • Friend arrows now show each teammate's colour more accurately.
  • Weapon caches now give a weapon or nothing. They no longer give a weapon ascension when your slots are full.

Co-op Fixes (Guests)

  • Your character no longer slides after you stop moving, including near the map edge.
  • Ice-slowed enemies no longer jump back and forth.
  • Leaps and pounces now arc through the air instead of sliding along the ground.
  • The boss health bar and glow no longer jitter around the boss.
  • Enemy shots no longer freeze in mid-air at the end of a map.
  • If you leave a run and rejoin with the same room code, you're now told the run has already started. Before, you got stuck on the loading screen.
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