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Breachway · experimental · first seen

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Patch notes · published by the developer

Experimental Branch: Sector 2 Enemy Redesign, and a new doctrine system.

On Steam

Hey everyone,
we're still hard at work with the enemy redesign for the tactician update.
We just finished our first pass for the new sector 2 regular and elite enemies. Each of them now has a different test for your deck, and we think you will find they pose more varied challenges.

Additionally, we've added a new Doctrine system.
Doctrines are powerful effects that you get to pick after clearing each sector.
They are meant to unlock new synergies between equipment types, and add more playstyle variety.
We currently have around 30 doctrines you will encounter as you clear sector 1 and 2.

Both of these changes were a lot of work on the design and implementation side, so they are still rough around the edges visually.
While we polish that part up, we'd love to hear what you think of the new enemies and doctrines, and the impact they have on your runs.

After some testing and polish, we will update the main branch with these new changes.

Have a great weekend!

The Breachway Team

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