The crate lever now shows how many crates are left. When the level is tapped out it tells you to shut down the fab, and the shutdown lever pulses green.
A waiting crate dings again every so often until someone grabs it.
Carrying your extractor shows where to plant it, and the glowing patches show on every day.
The elevator lever tells you to TURN OFF FAB FIRST if the fab is still running.
Your pipe count turns amber when you are running low and red when you are out, and you get an OUT OF PIPE warning.
Hard hats on the floor now show an E prompt so you know you can pick them up.
Changed
Blacklung no longer fills a soot meter. Standing in him burns your health and kills you in about 5 seconds, and he still slows you down. A gas mask protects you completely, but your filter burns 7 times faster while you are in him.
The Padded Vest now raises your max health, and the HP bar shows it.
Rush Order is always 3 minutes.
You will never get the same level three days in a row.
Tar Man goes after whoever woke him first, can be pulled off by a decoy, and gives up the chase after 30 seconds.
When you are dead, the hard hat camera follows the player wearing your hat.
Night Vision has much less grain, and is brighter on Blackout days.
The danger tint on your screen now matches the gas you are breathing.
The Monster Log no longer says how many hits it takes to kill a monster, and says which monsters ignore traps and decoys.
Shorter, clearer key hints on held items.
Fixed
A player pushed into an Angler room can no longer walk back out through the closed door.
Poison gas on the forest level fills the whole level evenly and is green again.
Getting left behind now counts as a death and costs the death fee.
Canary cages and scrap thrown against a wall no longer go through it.
The decoy pickup floats like the other pickups.
Several Monster Log entries were wrong and have been corrected.