Fixed a sporadic crash on Map 11. The cause was in the engine, and it has been fixed there.
Co-op: a run no longer gets stuck after a player leaves. If a guest left the game and the host later went down, the host could lie there forever waiting for a revive that would never come, and Game Over never appeared. A player who has left is now properly removed from the party, so the run ends as it should.
Improvements
Campfire: walking now counts. Before, campfire stations, seats and the departure gate only started filling once you stood completely still, so walking through a ring did nothing and could feel broken. Now you make progress at a reduced rate while walking and at full speed when standing still. Stepping out of a ring still drains it as quickly as before.
Campfire stations no longer re-trigger while you walk around in them. A station you've just used waits until you leave its ring before it can activate again.