Letters Of Marque Playtest · public · first seen
- NPCs now spawn in at ports, and in the world
- NPC fleet composition varies regionally
- NPCs sail around, as well as pathing correctly
- An extra trade node has been added near messina to facilitate pathing through the strait
- Did some work on NPC fleet comp
Additions:
- Rudders now move in battles and the overworld
- Snuck in another feature
Fixes:
- Prevented situations where it could take a very long time for your boat to load in dock, ie after returning to dock when a large number of ships were still waiting to load. Overall ship load speeds being slow are a work in progress
- Made some changes to eliminate stuttering when spawning in NPC ships in most cases. There will still be some load time for *player* ships, but the overworld should be smoother now
- Sped up ship loading all around by roughly 50%
- Reduced stuttering for player ships significantly
- Reduced CPU usage for processing boats. This may help performance with players with weaker CPUs, especially when there are many boats onscreen
Graphics:
- Fixed the gorgo's neon hull
- The colouring of some parts of the vanguard + victory is now better
- Improved the look of reflections at distance
- Fixed some jittery white pixels that could appear around boats at distance (due to foam)
- Fixed some issues with sail holes
- Added fog which doesn't break terribly :party:
- Minor tweaks to reflections/transparency/foam
- Fixed up a variety of mesh problems on the vanguard
Balance:
- Reworked ship central damage drag. Its now 50% of the strength that it used to be. Previously it started in the range [100, 80]% health, now it applies in the [95, 70]% band instead. This mechanic is primarily intended to encourage fights to their conclusion (sinking), not to screw damaged ships over
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4345921 | 3418146676599294818 | 1196957286616031338 |