Build 25566353

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Patch notes · published by the developer

b0.05 - "The Way Home"

On Steam
  • flying enemies now gently bob in the air
  • adjusted logic for the new try_shot feature to be more useful
  • fixed a typo in Bells in the Dark
  • you must now HOLD DOWN lmb when using the hourglass to end your turn
  • adjusted tutorial text referring to 'pressing' the end turn button
  • fixed an issue where Sucker Punch would be marked as playable even if no enemies were in the melee column
  • added the 'Swaying' keyword
  • implemented a enemy_is_meleeable function to simplify code for melee weapons and attacks
  • Added a new enemy type, the Casualty
  • Missions can now have specially defined ‘outcomes’ allowing unique mechanical and visual effects post mission completion, consequently allowing mid-wander battles
  • The Way Home now has a mechanical effect
  • The Way Home has been added to the active dilemma pool
  • First Responders are now marked as flying enemies
  • adjusted the way the mission clear screen works when completing the tutorial
  • missions can now be marked as 'progress,' and if they aren't, they don't advance the player to the next level and do not give money or achievements
  • fixed a crash caused by visiting Fixy Joe's shop before having visited a thrift store (not normally possible)
  • fixed an issue where the final level of the Moderns would not grant achievements
  • fixed a crash caused by reaching the kill screen
  • removed some console spam
  • fixed an issue where moving the right thumbstick would not disable hand view mode (causing unexpected behavior with the dpad)
  • Slip Away is now allowed to target Elite enemies, matching its text
  • fixed an issue where perspective could be used to move an enemy... to its current space
  • added a new promo feng shui item
  • feng shui item moods can now individually disable allowing straddling
  • adjusted positions of Trash, Deck, and Discard counters to make more sense
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