adjusted logic for the new try_shot feature to be more useful
fixed a typo in Bells in the Dark
you must now HOLD DOWN lmb when using the hourglass to end your turn
adjusted tutorial text referring to 'pressing' the end turn button
fixed an issue where Sucker Punch would be marked as playable even if no enemies were in the melee column
added the 'Swaying' keyword
implemented a enemy_is_meleeable function to simplify code for melee weapons and attacks
Added a new enemy type, the Casualty
Missions can now have specially defined ‘outcomes’ allowing unique mechanical and visual effects post mission completion, consequently allowing mid-wander battles
The Way Home now has a mechanical effect
The Way Home has been added to the active dilemma pool
First Responders are now marked as flying enemies
adjusted the way the mission clear screen works when completing the tutorial
missions can now be marked as 'progress,' and if they aren't, they don't advance the player to the next level and do not give money or achievements
fixed a crash caused by visiting Fixy Joe's shop before having visited a thrift store (not normally possible)
fixed an issue where the final level of the Moderns would not grant achievements
fixed a crash caused by reaching the kill screen
removed some console spam
fixed an issue where moving the right thumbstick would not disable hand view mode (causing unexpected behavior with the dpad)
Slip Away is now allowed to target Elite enemies, matching its text
fixed an issue where perspective could be used to move an enemy... to its current space
added a new promo feng shui item
feng shui item moods can now individually disable allowing straddling
adjusted positions of Trash, Deck, and Discard counters to make more sense