Cube Crusaders · public · first seen
- Set the starting thruster amount to 50% instead of 100%
- Added a bomb pickup in the area following ProtoTank to ensure the player never gets stuck.
- Numerous Z-fighting fixes in BioCaverns
- Added a chest in BioCaverns at the end of a dead-end area
- Fixed a floating chest in The Void
- Fixed an issue where players could get stuck by using thruster as they used the teleporter into the Volterium Reactor level from The Void
- Fixed an issue where switches could be stepped on again after already being in their pressed state
- Fixed an issue where the map could not be opened after arriving on Adoros
- Fixed an issue on controller where moving left and dashing resulted in the player dashing to the right
- Fixed an issue where dashing while holding still always moved the player to the right
- Fixed an issue where triggering a door to open, backing up, then reapproaching the door caused it's closing animation to fully reset. Doors now behave smoother as expected.
- Fixed an issue where the player can reload even though they already have a full magazine in their weapon
- Fixed an issue where the player could instantly 'reload' by swapping to the exact same weapon they currently have in their hand. Backpack reloading however is intentional and left as-is.
- Adjusted some geometry in BioCaverns so players don't get stuck in a pit with a ladder that goes to nowhere.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 2317181 | 4645167689018151809 | 9212693840271577327 |