Cube Crusaders
Playing now
0+0 vs. yesterday
0.0%of peak
Launch peak so far
218:55 UTC
Playing now
0+0 vs. yesterday
Launch peak so far
218:55 UTC
| Published | Title | Build |
|---|---|---|
| Patch 1.0.11 - Fixed a multiplayer Audio bug where the Flamethrower's audio would stack each time the player fired the weapon, resulting in deafening flamethrower spam after just a few clicks - More backend multiplayer work for upcoming Content Update | 25539489 | |
| Patch 1.0.11 - Improved level readability in The Void - Fixed Elevators resetting if you ran around on them - Added a tutorial prompt to inform the player that icicles in the Ice Caverns can be shot and destroyed. - Made Void Wisps less frustrating to fight, reducing their movespeed and firerate. - Player Projectiles now pass through other players. This allows for more players to be effective during battles… | 25516626 | |
| Patch 1.0.10 - Fixed a bug where Clients in a P2P multiplayer session were prevented from having their hotbar update upon switching weapons - Reworked some netcode to support future multiplayer cooperative content. If you see bugs, report them in our Discord and I will squish them! | 25468524 | |
| Hotfix 1.0.9 - Fixed meltable ice walls having no collision, which was allowing players to skip an entire level and bossfight | 25450457 | |
| Hotfix For Doors not opening! Thanks to Somedude in our Discord for reporting an issue with the doors! - Fixed an issue where laser doors in the Warship would not open | 25449998 | |
| Patch 1.0.7 - Set the starting thruster amount to 50% instead of 100% - Added a bomb pickup in the area following ProtoTank to ensure the player never gets stuck. - Numerous Z-fighting fixes in BioCaverns - Added a chest in BioCaverns at the end of a dead-end area - Fixed a floating chest in The Void - Fixed an issue where players could get stuck by using thruster as they used the teleporter into the Volte… | 25448175 | |
| Hotfix 1.0.6 - Fixed an issue where the achievement for finding a rocket launcher wasn't firing - Fixed an issue where clients picking up weapons would cause the weapon pickup to not despawn, allowing players to grab from an endless supply of the same weapon type - Fixed an issue where players could fall into the void when respawning in the Factory level. If you find a bug, report it in our Discord! | 25425767 | |
| Online Multiplayer Hotfix 1.0.5 - Fixed an issue where players and clients would open chests locally per machine. Chest Opening now replicates as expected. - Fixed an issue where items spawned by chests would spawn per machine, meaning Host would see a (for example) Burst Rifle spawn, while client may see a Movement Speed upgrade spawn. If you see bugs, report them in our Discord! | 25423171 | |
| Hotfix 1.0.4 - Fix for Achievements for getting to Wave 20 and Wave 40 not firing - Fix for local co-op not spawning player 2 in Horde Mode - Xbox/Generic Gamepad Controller Support Fixes If you see bugs, report them in our Discord! | 25416806 | |
| Hotfix v1.0.3 - Fix for secondary checkpoint respawning players in rock geometry - Fix for Client's weapon pickup prompt appearing on Host during Multiplayer sessions If you see a bug, report it in our discord! | 25410153 | |
| Hotfix v1.0.2 Fixes: - Fixed an issue where players respawning in the BioCaverns would get stuck at a certain checkpoint - Added a tutorial prompt in the Ice Caves to indicate that M can be used to open your map If you see a bug: Join our discord and report it! | 25409697 | |
| Hotfix 1.0.1 - Fixed an issue where the Ice Caves wouldn't load consistently after completing the falling sequence. | 25397272 | |
| GameCon Canada Bug Fixes, Swarm Enemies, and Optimizations The Horde Mode update this week (latest on our Discord) was added and greatly expanded the Horde's Ability to murder you. This update introduces some optimizations to the way their mesh instancing and frustrum culling works. We should see less CPU spikes when they are killed en masse. Moving on to the title screen, which previously ate 60% of my GPU's performance because of grass , has been hea… | — | |
| Demo Content Update I'm going to keep it fairly brief today. I've been absolutely slugging away at this next iteration of the demo, and I've finally got a fair bit to show for it: - Added Friendly AI to help you in combat - Added a new weapon, the Arc Rifle - high damage, short range, electric bolt - Added a proper ending to the demo which transitions into the second level, after an epic fall-through-space sequenc… | 18576113 | |
| June 30th Patch Notes - Rebalanced Horde Mode after GameCon Canada 2024 feedback. Earlier rounds are now much easier, higher rounds are now much harder. - Added the Minigun to Horde Mode, can be found in chests - Added Checkpoints to Solo Campaign - Fixed an issue causing the HP Bar to not properly update when getting a medkit - Added a reloading indicator above player head when reloading - There are some more minor… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 25 Sep 2026 | Fri | 23:08 | Patch 1.0.11 | 25539489 | public | 1 | — |
| 24 Sep 2026 | Thu | 23:04 | Patch 1.0.11 | 25516626 | public | 1 | — |
| 24 Sep 2026 | Thu | 04:20 | No patch notes · unannounced build | 25497235 | public | 1 | — |
| 23 Sep 2026 | Wed | 01:12 | Patch 1.0.10 | 25468524 | public | 1 | — |
| 22 Sep 2026 | Tue | 02:15 | Hotfix 1.0.9 | 25450457 | public | 1 | — |
| 22 Sep 2026 | Tue | 01:39 | Hotfix For Doors not opening! | 25449998 | public | 1 | — |
| 21 Sep 2026 | Mon | 23:07 | Patch 1.0.7 | 25448175 | public | 1 | — |
| 20 Sep 2026 | Sun | 21:49 | No patch notes · unannounced build | 25425828 | public | 1 | — |