Project Exodus · build 25420668 · published
Maps:
Sr. Reginald’s Manor:
Rework of the Mansion map, now named "Sr. Reginald's Manor".
Added procedural basement.
Added a river surrounding the manor.
Added a cabin near the entrance.
Added a new ladder system.
Main Menu:
Added a new "Credits" section.
Items:
Water Gun: Used to condense Nimbus so it can be trapped.
Water Grenade: Used to condense Nimbus so it can be trapped.
General:
Added light switches to turn map lights on and off.
Space Ship:
Ship lights now kill Whisper.
Ship lights can now be turned off.
Character Upgrade System:
Speed: Increases movement speed.
Strength: Reduces movement speed penalty when carrying items.
Stamina: Reduces stamina drain rate.
Stamina Regeneration: Increases stamina recovery speed.
Health: Increases maximum health.
Artifacts:
VHS Camera (New).
Antique Doll (New).
Safe (New).
Vintage TV (New).
Teacup (New).
Broom (New).
Typewriter (New).
Cuckoo Clock (New).
Bestiary:
Enemy info and capture strategies are now unlocked after observing an enemy for at least 5 seconds.
Player Customization:
You can now customize the color of your character's eye light and armband.
The Ark:
Exceeding the quota now awards bonus cash upon leveling up.
Space Ship:
Items now stick to the floor during transit instead of flying around; picking up or dropping items during travel is disabled.
Biomass Compactor:
Compressed biomass capsules now gradually shrink until they disappear.
Main Menu:
Save files now retain the custom name set upon creation.
Removed the requirement to enter a name every time a save is loaded.
Consolidated game creation into a single button with options for Public or Friends-Only lobbies.
Save file names can now be edited when loading.
Performance & Stability:
Migrated the default rendering engine to DirectX 11.
Fixed random crashes (GPU timeouts) and eliminated sudden micro-stutters, delivering significantly higher and more consistent framerates on older GPUs and mid-range hardware.
Traps:
Landmine:
Explosions now destroy all surrounding objects.
Now triggers only if an object's weight is 3 kg or greater.
Items:
Cheap Flashlight: Updated 3D model.
Modern Flashlight: Updated 3D model.
Animations:
Added a backward walking animation for players.
Player:
Going AFK for 30 seconds turns off your character's light.
Enemies:
Turtle:
Can now only be captured after performing its spin attack (Turtle tires out and remains exhausted for a few seconds).
Increased biomass yield (4 -> 5).
Increased health (150 -> 300).
Whisper:
Increased health (5 -> 25).
Nimbus:
Can now only be captured when condensed with water. Condensation occurs after 4+ seconds of water exposure (or when hit with water guns/grenades). Nimbus is permanently condensed during rainy weather.
Increased biomass yield (3 -> 5).
Increased health (100 -> 200).
Reduced net damage (30/2s -> 15/2s).
Sonic Monster:
Can now only be captured during its recovery window after attacking.
Increased post-attack recovery duration (2s -> 3s).
Increased biomass yield (2 -> 3).
Player:
Stamina regenerates slower while standing and moving, but regenerates faster while crouching or standing still.
Maps:
Sr. Reginald’s Manor:
Increased artifact spawns (17-30 -> 30-45).
Drastically reduced enemy spawn count.
Reduced Power Level requirement (15 -> 12).
Reduced base travel cost (150 -> 125).
Reduce travel cost per extra minute (15 -> 13).
Warehouse:
Reduce travel cost per extra minute (10 -> 8).
Artifacts:
Gramophone: Increased durability.
Items:
Pistol: Increased price (200 -> 250).
Fixed dropship hologram display info not appearing for clients.
Fixed an issue where charging a flashlight while changing maps caused it to vanish.
Fixed unnamed save files not displaying a default fallback name in the menu.
Fixed a bug where dying to Whisper in multiplayer left clients on a permanent black screen.
Fixed clients seeing rainy maps flooded from the very start of the match.
Fixed instances where players could die while inside the dropship.
Fixed turret bullet projectiles not rendering on clients.
Fixed the respawn minibot persisting in the world upon a player dying twice in the same session.
Sonic Monster now properly hears nearby players while transitioning to sleep.
Fixed the electrical grid permanently disabling after tripping for the first time.
Fixed Sonic Monster continuing to move after attacking.
Fixed the ammo counter HUD disappearing when looking away from certain angles.
Fixed capture nets bouncing off Whisper instead of trapping it.
Fixed severe player stutter and desync when a Whisper attached to a client's head.
Fixed enemy NavMesh pathfinding and navigation across maps.
Fixed an issue preventing travel to Warehouse when holding negative funds.
Fixed pressing the return button right as the timer hit zero triggering two transit cycles and advancing two days instead of one.
Improved Whisper light detection logic to accurately register illuminated and unlit zones.
Fixed private lobby connections and matchmaking.
Updated the biomass UI icon.