v0.6.0 - Malevolent Manor

major update

Project Exodus · build 25420668 · published

On SteamNotes only · this build shipped before we watched the app

New Content

Maps:

  • Sr. Reginald’s Manor:

    • Rework of the Mansion map, now named "Sr. Reginald's Manor".

    • Added procedural basement.

    • Added a river surrounding the manor.

    • Added a cabin near the entrance.

    • Added a new ladder system.

Main Menu:

  • Added a new "Credits" section.

Items:

  • Water Gun: Used to condense Nimbus so it can be trapped.

  • Water Grenade: Used to condense Nimbus so it can be trapped.

General:

  • Added light switches to turn map lights on and off.

Space Ship:

  • Ship lights now kill Whisper.

  • Ship lights can now be turned off.

Character Upgrade System:

  • Speed: Increases movement speed.

  • Strength: Reduces movement speed penalty when carrying items.

  • Stamina: Reduces stamina drain rate.

  • Stamina Regeneration: Increases stamina recovery speed.

  • Health: Increases maximum health.

Artifacts:

  • VHS Camera (New).

  • Antique Doll (New).

  • Safe (New).

  • Vintage TV (New).

  • Teacup (New).

  • Broom (New).

  • Typewriter (New).

  • Cuckoo Clock (New).

Bestiary:

  • Enemy info and capture strategies are now unlocked after observing an enemy for at least 5 seconds.

Player Customization:

  • You can now customize the color of your character's eye light and armband.

Changes

The Ark:

  • Exceeding the quota now awards bonus cash upon leveling up.

Space Ship:

  • Items now stick to the floor during transit instead of flying around; picking up or dropping items during travel is disabled.

Biomass Compactor:

  • Compressed biomass capsules now gradually shrink until they disappear.

Main Menu:

  • Save files now retain the custom name set upon creation.

  • Removed the requirement to enter a name every time a save is loaded.

  • Consolidated game creation into a single button with options for Public or Friends-Only lobbies.

  • Save file names can now be edited when loading.

Performance & Stability:

  • Migrated the default rendering engine to DirectX 11.

  • Fixed random crashes (GPU timeouts) and eliminated sudden micro-stutters, delivering significantly higher and more consistent framerates on older GPUs and mid-range hardware.

Traps:

  • Landmine:

    • Explosions now destroy all surrounding objects.

    • Now triggers only if an object's weight is 3 kg or greater.

Items:

  • Cheap Flashlight: Updated 3D model.

  • Modern Flashlight: Updated 3D model.

Animations:

  • Added a backward walking animation for players.

Player:

  • Going AFK for 30 seconds turns off your character's light.

Balance

Enemies:

  • Turtle:

    • Can now only be captured after performing its spin attack (Turtle tires out and remains exhausted for a few seconds).

    • Increased biomass yield (4 -> 5).

    • Increased health (150 -> 300).

  • Whisper:

    • Increased health (5 -> 25).

  • Nimbus:

    • Can now only be captured when condensed with water. Condensation occurs after 4+ seconds of water exposure (or when hit with water guns/grenades). Nimbus is permanently condensed during rainy weather.

    • Increased biomass yield (3 -> 5).

    • Increased health (100 -> 200).

    • Reduced net damage (30/2s -> 15/2s).

  • Sonic Monster:

    • Can now only be captured during its recovery window after attacking.

    • Increased post-attack recovery duration (2s -> 3s).

    • Increased biomass yield (2 -> 3).

Player:

  • Stamina regenerates slower while standing and moving, but regenerates faster while crouching or standing still.

Maps:

  • Sr. Reginald’s Manor:

    • Increased artifact spawns (17-30 -> 30-45).

    • Drastically reduced enemy spawn count.

    • Reduced Power Level requirement (15 -> 12).

    • Reduced base travel cost (150 -> 125).

    • Reduce travel cost per extra minute (15 -> 13).

  • Warehouse:

    • Reduce travel cost per extra minute (10 -> 8).

Artifacts:

  • Gramophone: Increased durability.

Items:

  • Pistol: Increased price (200 -> 250).

Bug Fixes

  • Fixed dropship hologram display info not appearing for clients.

  • Fixed an issue where charging a flashlight while changing maps caused it to vanish.

  • Fixed unnamed save files not displaying a default fallback name in the menu.

  • Fixed a bug where dying to Whisper in multiplayer left clients on a permanent black screen.

  • Fixed clients seeing rainy maps flooded from the very start of the match.

  • Fixed instances where players could die while inside the dropship.

  • Fixed turret bullet projectiles not rendering on clients.

  • Fixed the respawn minibot persisting in the world upon a player dying twice in the same session.

  • Sonic Monster now properly hears nearby players while transitioning to sleep.

  • Fixed the electrical grid permanently disabling after tripping for the first time.

  • Fixed Sonic Monster continuing to move after attacking.

  • Fixed the ammo counter HUD disappearing when looking away from certain angles.

  • Fixed capture nets bouncing off Whisper instead of trapping it.

  • Fixed severe player stutter and desync when a Whisper attached to a client's head.

  • Fixed enemy NavMesh pathfinding and navigation across maps.

  • Fixed an issue preventing travel to Warehouse when holding negative funds.

  • Fixed pressing the return button right as the timer hit zero triggering two transit cycles and advancing two days instead of one.

  • Improved Whisper light detection logic to accurately register illuminated and unlit zones.

  • Fixed private lobby connections and matchmaking.

  • Updated the biomass UI icon.