- Retuned Space Snake and double-boss fights: clearer attack openings, faster snake fire, and more frequent, tougher, more aggressive babies.
- Bombs now use Special Fire, including right-click or a deliberate left-button double-tap, instead of ordinary firing.
- Play remembers your last mode. Mayhem Tactical and Pure are both available in Other Modes, with clearer Hangar selection.
- Improved rank-achievement recovery and fixed stale Career Ranks, results-screen stalls and leaderboard delays.
- Improved Rift targeting, corrected Chain hits on Veilborn parts, and made core pickups preserve active combos.
- Fixed encounters carrying over between runs and appearing before their unlock sectors.
- Quieter creature sounds, clearer hazard warnings, smoother transitions, and fixes for startup freezes and clipped Codex text.
- Small Codex display bug fixed
More balancing may still be needed, especially for Space Snakes, Veilborn encounters and double-boss encounters. Getting them right across the early, mid and late game is challenging. Balancing is an ongoing task, and I appreciate your feedback—please include your sector, ship and loadout.