Build 25297291

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Nova Swarm · sector-continue-test, public · first seen

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Patch notes · published by the developer

Combat Balance & Player Feedback Fixes

On Steam
  • Retuned Space Snake and double-boss fights: clearer attack openings, faster snake fire, and more frequent, tougher, more aggressive babies.
  • Bombs now use Special Fire, including right-click or a deliberate left-button double-tap, instead of ordinary firing.
  • Play remembers your last mode. Mayhem Tactical and Pure are both available in Other Modes, with clearer Hangar selection.
  • Improved rank-achievement recovery and fixed stale Career Ranks, results-screen stalls and leaderboard delays.
  • Improved Rift targeting, corrected Chain hits on Veilborn parts, and made core pickups preserve active combos.
  • Fixed encounters carrying over between runs and appearing before their unlock sectors.
  • Quieter creature sounds, clearer hazard warnings, smoother transitions, and fixes for startup freezes and clipped Codex text.
  • Small Codex display bug fixed

More balancing may still be needed, especially for Space Snakes, Veilborn encounters and double-boss encounters. Getting them right across the early, mid and late game is challenging. Balancing is an ongoing task, and I appreciate your feedback—please include your sector, ship and loadout.

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Combat Balance & Player Feedback Fixes · Nova Swarm build 25297291 · SteamPeaks