Build 25283536

build

Emberfall Idle · test_branch, public · first seen

PICS live
2
Branches
1
Depots changed
Download delta
13:57 UTC
Time · UTC
Patch notes · published by the developer

Mounts and Guilds 3.0

On Steam

First major patch - guild storage for characters (up to 30) and rare mounts

This is a fairly big change and now allows you to experiment with whatever comps you like, explore new race/class combos

Next major patch expected by the end of the year and will see a ton of new class/race additions, more items, and a new higher level/zone (expecting to go up to 100)

## Highlights (patch-notes version)

- **Guild Roster**: your account can now hold up to 30 characters, with 5
active (simulating) at a time. Bench characters into storage and reactivate
them later — nothing is lost, and stored characters can still join a
dungeon or raid party as a guest, fighting with their exact frozen gear.
- **Mounts**: 10 collectible, account-wide mounts with real combat effects,
seeded drops from dungeons/raids/bosses, and a dedicated Mounts screen.
Already earned one by farming past a source before mounts existed? You're
retroactively credited.
- **Full localisation**: all 9 supported languages are complete and now load
on demand instead of bundling everyone's translations into every session.
- **Save reliability**: this is the most heavily tested release to date for
cloud saves and Tavern rewards — see below for the full list, but in short:
reward claims can no longer be silently lost, an older device can no longer
overwrite a newer save, and a corrupted save now blocks and preserves
itself instead of silently dropping a character.
- Numerous mobile UI fixes (save picker, top bar, Guild Roster cards).
- Fixed: dungeon auto-retry after a wipe has been silently frozen since
**2.6.0** — retried runs now actually resume instead of sitting on pull 0
forever.

Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
497049110804460840625219783707019405444481684