Vibin' & Survivin' Playtest · public · first seen
Released 2026-09-13This maintenance update brings substantial accessibility and control refinements across mobile, handheld, and high-resolution displays following the v0.32.0 release, alongside critical combat telemetry layout and boss encounter safeguards.
Credits Touchscreen Controls: Automatically hides physical keyboard and controller button glyphs ([SPACE], [S], [ESC]) on the credits bottom playback bar when using touch input. Replaces them with clean, centered pill buttons featuring generous 44px minimum touch targets for comfortable tapping and hold-to-fast-forward on mobile glass.
Victory & Defeat Screen Layout: Resolved a layout issue on the post-run Combat & Arsenal tab where the weapon damage breakdown list and hostiles eliminated grid clashed and rendered on top of each other on mobile landscape, Steam Deck, and compact viewports. Both telemetry sections now cleanly stack sequentially and scroll together within the unified combat container.
Vibe Web Touch Ergonomics: Dramatically improved node tapping precision in the passive skill tree on touchscreens. Touch hit detection now scales dynamically with camera zoom to guarantee an accessible 52px screen-space touch target even when fully zoomed out, combined with an 8–10px touch slop threshold that tolerates natural finger landing jitter on glass without accidentally canceling node selection.
Vibe Web 4K & High-DPI Navigation: Normalized gamepad Left Stick and D-pad camera panning speeds in the passive tree across 1440p and 4K displays. Panning now moves at the exact same brisk, responsive pace (~13.6 world units per frame) as on handhelds and Steam Deck, with proportionally expanded zoom bounds for inspecting fine node clusters.
Energy Beam Boss Stun Lock & Death Safeguards: Prevented Energy Beam's Kinetic Shockwave (10A) from repeatedly applying stagger knockback frames to dead or dying targets. Added strict immunity gating to reject stun application during death sequences, invulnerability frames, and boss Mitosis splits, eliminating compounding status duration lockups and ensuring bosses cleanly execute their death animations.
Main Menu 1440p & High-DPI Native Resolution: Eliminated GPU bilinear upscaling blur on the main menu for players on 1440p, 4K, and high-DPI desktop displays. Typography, buttons, borders, and ambient particles now rasterize directly at true 1:1 native screen resolution with crisp subpixel font smoothing.
Shielded Boss Crowd-Control Immunity: Shielded bosses (such as The Core Architect) and Anchor Pylons are now immune to stun, freeze, and slow status effects while invulnerable, automatically clearing residual crowd-control upon entering shielded phases. The Phase 1 descending laser wall advances steadily and reliably without stalling mid-arena.
Ground Hazard Layering & Tactical Visibility: Guaranteed that lethal ground hazard warning tiles layer above bright player slime, acid pools, and fire patches. Enhanced hazard tiles with high-contrast dark backdrops, animated 45-degree diagonal danger stripes, an inward-converging detonation telegraph frame, high-contrast warning diamonds, and an energetic detonation shock frame.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5032701 | 6536050800218235024 | 5818883944936303476 |
| 5032702 | 5095697907621402905 | 3032278472684917136 |