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Gargadusa's Tower · beta · first seen

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Patch notes · published by the developer

Patch Notes: v2.0.0-beta.4511 (Beta)

On Steam

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BUG FIXES

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Portraits

  • Your own portrait art survives loading a save again on the desktop build. Portrait addresses were rebuilt at load without the tag that points them at your art folder, so year-end awards, top performers and stat leaders fell back to packaged stock faces while the same adventurers looked correct on the roster.

Staff & Signing

  • An adventurer who survives a Brush With Death can be taken on as staff again. The registration seal was being applied to a retiree who had already left the roster, so every exit from the career celebration led nowhere and the hire could never be completed.

  • Confirming a recruit no longer freezes the screen when the roster filled or gold ran short mid-signing. Both now close cleanly and return you to the surface that states the reason. The gold case was reachable in normal play: the offer screen checked only the signing bonus, never the buyout.

Quests

  • A Party of Heroes commission now follows your famous company when you move the star heroes into a different party slot, instead of stranding itself on a slot that is no longer legendary. It is withdrawn only when no party qualifies.

  • Party of Heroes commissions show their proper title again rather than a generic quest name.

Reports & Panels

  • The Sets panel counts set pieces worn by a single hero. Three pieces spread across three different adventurers read as an active set with a stat bonus nobody was actually receiving. The COMPLETE badge follows the same rule.

  • The Artisans panel counts artisans away at a seminar as busy, so the idle tally and the Idle only filter no longer show seven idle while five are away.

  • Training reports show a real before-value for stats gained outside the program's own stats, instead of ? → +1 → 1.

  • The garrison skirmish report groups defenders by the party that stood the watch, so three stationed parties read as Tower Holders 1/2/3 rather than fifteen pawns under one Squad 1.

  • Adventurer notes save when you leave the field instead of on every keystroke, which clears the typing slowdown in the dossier.

  • The muster formation web settles instead of drifting after you drag a unit out and release it.

  • A War College unit can no longer be assigned as mentor and protégé in the same term.

  • A tutorial step that points at a nav tab you have hidden restores that tab.

Security & Privacy

  • A pop-out window can no longer be opened by a remote page and inherit the app's save and Steam bridges. The Twitch sign-in window carries its own block as well.

  • The Launch Diagnostics report strips your operating-system username before you copy it, and now records whether Steam initialised, which makes a silent cloud-save or achievement failure one paste away.

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BALANCE

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  • Nine master-tier legendary recipes now unlock at Tower Floor 75 and 80 instead of 90 and 95, so the gear arrives with tower left to use it on. Dragonscale Armor and Crown of Stars stay at 85 as the deepest craftables.

  • The War College takes a protégé at least 5 levels below the chosen mentor, replacing the flat level-8 cap that left the feature with no eligible students by the time it unlocked.

  • The Floor 40 Gathering letters no longer promise a fixed six-month countdown. The threat still accelerates, but no deadline is quoted that the descent does not actually keep.

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FEATURES

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Layout Editor

  • An Edit Layout button beside Settings in the top bar puts the game's panels under your control. Drag panels within and across columns, reorder and collapse and resize columns, resize scrolling panels, hide and restore panels, reorder and resize table columns, and reorder or hide nav tabs. The Front Desk, Treasury, Guild Hall, the Faction page, Markets and the roster table are all editable, with per-screen and global reset.

  • Panels can be popped out into their own window, and the battle arena can move to a second monitor: once popped out, every following battle opens there, an idle plate shows between fights, and it reopens on your next launch.

  • Your layout is stored on the device, never in the save file, and a player who never opens the editor sees exactly the old screen.

Party Management

  • Swap two entire party lineups in one action, including between expedition and training parties, or trade a single member between parties in one gesture. Both work by picker or drag-and-drop, and auto-training enrolment is re-derived for each party's own window after the swap.

Crown Cup League

  • A sealed squad registry can be reopened for the rest of the week by paying a crown fine: 750 gold two weeks out, 1,500 gold one week out, 3,000 gold on fight week. The seal reapplies when the week ticks over, so staying open costs another, steeper fine. The fine is refused once the bracket is drawn, since the fight already reads the squad as it stood at the draw. Single-player only.

Markets & Treasury

  • Set a standing target stock per material and restock everything short in one click. The plan buys only what the market has and what your warehouse has room for, and walks your gold in order so you can see which lines you can afford.

  • The Treasury header carries a financial overview: weekly net and runway, at a glance.

Construction

  • The shoddy-repair panel gained the buy-missing shortcut the rest of the build surfaces already had, with a per-material Buy button and a "Buy all missing" line. The tier-upgrade and station breakdowns gained the same one-click shortcut.

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QUALITY OF LIFE

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Presentation

  • Feature portraits are larger: the dossier header and registry panel at 120px, the party lineup slot at 80px, and every portrait you click opens a card with a full-width portrait banner. A Portrait Size preference under Settings ▸ Display scales those feature portraits to Large (1.25x) or Huge (1.5x) without touching dense list rows.

Onboarding & Clarity

  • The Crafting panel opens with a line explaining that crafting turns materials into gear while guild buildings unlock and upgrade the stations.

  • Salvage is easier to find: a visible hint at the per-item Salvage button when you have no Blacksmith or Armorer hired, and a "Salvage gear" button in the gear grid that deep-links to the bulk panel.

  • Construction gained an optional one-click "Auto-assign & Build" path that staffs the project and starts it.

  • The Shoddy construction outcome is re-named as a Low-Quality build throughout, and the repair panel states plainly that your Overseer handles a repair alone with no crew needed.

  • The construction quality forecast reflects the crew you actually assigned and your Construction Yard bonus. It previously read from the overseer's skill alone, so the projection never moved no matter who you staffed.

Lists & Rosters

  • The artisan list is sorted by skill, highest first, by default. An existing sort preference is kept.

  • Graduation cards and the graduate history show each graduate's combat role alongside class, potential and rating.

  • Faction oath obligations carry a hint naming where to act on them, so an obligation can no longer lapse with no indication of where it was meant to be met.

  • Deep-floor tower lore arrives in the Front Desk inbox.

  • Exalted favor rewards separate their real effects from flavour, so the text no longer promises more than it grants.

  • Congratulation letters are rate-limited in the late game, so a long run stops burying the inbox.

  • The new-game opening letter names the founders your chosen mode actually seeded, so the roster count and the list of who stayed agree.

Per-depot manifest changes

Depot changes

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