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Patch notes · published by the developer

Patch Notes (v0.16.1)

On Steam

## Bosses

- **Chonkzilla**
- **New enrage attack**.
- Deadlier version has a stronger boulder throw attack.
- Earthquakes cause 1 additional block to fall.
- Normal version should be slightly tougher and deadlier version should be a lot tougher.
- **Queen Squid**
- Rapid-fire attack is clearer to read (longer wind-up, new telegraph anim/VFX).
- Projectiles bounce more predictably and **only off blocks**.
- Deadlier version radial attack charge time **3s → 2.5s**.
- Normal version should be slightly easier and deadlier version should be slightly tougher.
- **Worm Boss**
- I won't spoil it, but the fight should be a lot more challenging and interesting.

## Characters

- **Chef** — no longer starts with **Bison Burgers**. Now cooks up **2 Ramen Bowls** after each stage. **Cleaver** cooldown **12s → 15s**.
- **Spelunker** — only **chests** glow now (shrines no longer glow). **Grappling Hook** cooldown **4s → 3s**. Hook fire/retract speed increased.
- **Beef** — max health **300 → 400** (**+30 → +40** per level). **Bloodlet** cooldown **0.5s → 0.25s**.
- **Chef / Cowboy / Spelunker** — max health **200 → 300** (**+20 → +30** per level).
- **Witch** — **Teleport** distance **7m → 6m**
- **Professor** — nerfed indirectly by changes to level/experience curve (see Difficulty & Economy).
- Updated portraits for **Beef**, **Druid**, and **Spelunker**.

## Item balance

- **Credit Card** — shop discount **10% → 8%** per stack.
- **Pearl Earrings** — enemy gold drops **10% → 15%** per stack.
- **Microscope**
- Chance for blocks to drop 1 gold now caps at 100% the same way armor does (asymptotic scaling).
- The first few stacks have basically the same effect as before, but you will get less benefit from each additional stack the more microscopes you have.
- **Sledgehammer**
- Crit chance **5%** (**+10%** per stack) → **10%** (**+10%** per stack).
- Block crits no longer deal flat **4x** — now **+100%** damage (**+50%** per stack).
- **Hypodermic Needle** — crit chance **10%** (**+5%** per stack) → **5%** (**+5%** per stack).
- **Hunting Knife** — crit chance **10%** (**+5%** per stack) → **10%** (**+10%** per stack).
- **Ruby Ring** — range **7m → 6m**. Base shard fire rate **8 / sec → 4 / sec**.
- **Ramen Bowl** — rubies **10 → 20**.
- **Shuriken** — knives **12 → 10** (**+4 → +5** per stack).
- **Lumberjack Axe** — cooldown **6s → 5s**.
- **Capacitor**
- Aura damage **25% → 40%** per stack.
- Damage area extends slightly closer to the player, so you don't get stuck on blocks while mining with the aura.
- **Tesla Coil** — chain targets **3 → 2** (still **+2** per stack).
- **Animal Skull** — ghost duration **20s → 15s** (still **+15s** per stack).
- **Adrenaline Shot** — buff duration **3s → 4s**.
- **Shield Capsule** — max shield **10 → 20** (still **+10** per extra stack).
- **Rainbow Band** — bounces **4 → 3** (still **+3** per stack). Attack range **20% → 25%** per stack.
- **Jackhammer** — damage interval **0.125s → 0.0625s**. Damage **800% → 500%** (~25% DPS increase and should be smoother to mine with).
- **Gas Canister** — explosion radius **2m → 1.5m** (**1m → 0.75m** per stack). Damage **150% → 200%** (**75% → 100%** per stack).

## Difficulty & Economy

- Difficulty curve has been adjusted to remain roughly the same early, but ramp up much quicker for longer runs.
- Enemy damage ramps up faster as difficulty increases.
- Enemies drop **~25% more gold**.
- Ruby healing **20 → 10**. Ruby experience **5 → 2**.
- Fewer **fans** and **Tesla coils** on ice worlds.
- Experience required to level up increases faster. It takes ~20 more gold to reach lvl 5, ~300 more gold to reach lvl 10, ~1000 more gold to reach lvl 15.

## Chests & Shrines

- **Chests** now drop **upgrade items** instead of gold.
- Cat Shrine is no longer affected by **luck** (Clover is OP enough and will only affect other upgrade item effects going forward).
- Cat Shrine fails permanently increases odds by **5%** for that shrine (hidden to the player).

## Bug Fixes

- Fixed shrines sometimes failing to give an item and destroy themselves.
- **Chonkzilla** now only deals **1** hit of contact damage on collision (was able to KO you through 1-shot protection before).
- Fixed item contribution tracking rounding errors on some stats (+X% gold dropped from enemies was under reporting contributions by a lot).

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