Idle Fishing · public · first seen
Update3.0 - gives 10 Eggs - expires after 31.12.26
Rebirth Expansion
New infinite upgrades in the Rebirth Shop - no cap, and each level multiplies your bonus instead of just adding to it, so they keep paying off forever
New upgrades to start each rebirth with boats, zones, and buildings already unlocked - buy more levels to start even further ahead
Max rebirth is now 50
New upgrade to start each rebirth with your crew already unlocked across all squads
New upgrades that boost offered-crew bonuses and pet abilities
New Rebirth Shop upgrades that pay out currency - buy them again for more, with the price rising each time
Crew rework - your crew now sticks around after a rebirth instead of getting wiped
After a rebirth you rehire your crew for Gold once you have boat space
New promotion feature (after your first rebirth) - promote a crewmate up a star tier for Gold, keeping their luck
New rehire panel showing the cost, with warnings when your boat is full or you can't afford it
New info popup after rebirth explaining how rehiring and promotion work
New star display showing each crewmate's stars and tier color
Crew cards show a "Needs Rehire" tag while they wait
Escape and the back button now work across the game
Skip the Ascension animation
Close the top popup
Step back through Tasks, Daily Quests, Holiday Tasks, Trader, Medal Shop, and Fishing Contest - closes inner popups first, then the window
Pets
The Pets button now shows how much Pet Food you have
The "bond ready" popup now takes you straight to that pet in Pet Management
No duplicate pets on your first 3 opened eggs
Important notices now show cleanly when you log in
The Excavation auto-play robot button now glows until you first use it
Balance & pacing
Totems now give a lot more Amber (50 -> 500 per 10 totems)
Reworked how your banked Gold boosts income - it ramps up then levels off, so late rebirths stay meaningful
Prices now climb a bit each rebirth so progress stays paced instead of getting trivial
Tuned how much prices inflate across rebirths (R2 and up)
Rebalanced building prices - earlier ones cheaper, later ones pricier
Rebalanced crew hiring and ad prices across all tiers
Lowered the Excavation achievement requirements a lot (to be fairer to players)
The top tiers had crept way too high - even dedicated players were facing a wall, so we brought them back down to sensible amounts
If you're already past a new requirement, those achievements unlock automatically next time you log in
Before -> after:
Total tools used: 1,000,000 -> 350,000
Tiles dug: 1,000,000 -> 500,000
Total rewards found: 100,000 -> 17,500
Fossils found: 45,000 -> 10,000
Stages completed: 17,500 -> 4,000
Rainbow rewards found: 2,500 -> 500
Chisel uses: 300,000 -> 250,000
Shovel uses: 200,000 -> 60,000
Bomb uses: 70,000 -> 15,000
Scanner uses: 5,000 -> 1,000
Save changes for veteran players (rebirth 6+)
If you're past rebirth 6, your save is rewound to the start of rebirth 6, and we're giving Gems and Eggs to make up for it (more the further you were)
Rebirth Shop infinite totems (Silver Per Second / Gold / Fish Value) are reset for everyone
Camera
Getting a new boat now frames the boat nicely instead of jumping to your crew
Better default framing per boat so your character and catch circle stay visible, including on mobile landscape
New setting - "Auto Reposition Camera on New Boat" (with a heads-up if you turn it off)
Improved camera positioning in the fishing contest
Smoother mouse-wheel zoom and a bit more room to pan sideways
Buildings
You can always afford your first building right after a rebirth now
Buying buildings is smoother now
T1 upgrade prices now climb with rebirths too
Ascension
Clearer info on the Ascension screen about the Silver Per Second bonus from your Gold - it now tells you when it's maxed or capped
The Gold reward stands out more when there's no Silver Per Second bonus left to gain
Cleaner numbers
Building, upgrade, crew, and Trader prices now show clean, rounded numbers instead of messy ones
Achievement goal numbers now show smaller targets in full - Ex: 2,000 instead of shortened forms like 2K or 2e3 - so they read clearly on any number notation setting
Crew
Removing a crewmate now jumps to the next one in the list instead of back to the top
Rehired crewmates go to the bottom of your squad
Languages
Cleaned up the Gems currency name in several non-English languages - clearer, punchier wording that fits the diamond icon, now consistent across the currency, shop, and bundles
Hebrew and other right-to-left languages aren't auto-picked at startup anymore, but you can still choose them
Fixed a crash when a currency got extremely large
Fixed lower-tier crewmates sometimes rolling better bonuses than higher tiers
Fixed Amber rewards from kept legendary upgrades being way off after a rebirth
Fixed offline codes with no expiration date not redeeming
Fixed codes sharing a start with event codes (like "easteregg") not redeeming
Fixed promoted crew bonuses not applying until you made another crew change
Fixed the second "improve offered crew bonus" upgrade not working on the second bonus
Fixed crew waiting to be rehired still counting toward your income estimate
Fixed pets not updating your stats right away when equipped, unequipped, or upgraded
Fixed the mobile offline-income popup overlapping login notices
Fixed opening two dialogs at once breaking their buttons
Fixed the ascension tree's requirement lines not hiding when scrolled off-screen
Fixed tooltip text sizes leaking onto other tooltips
Fixed empty tooltips showing a blank box
Fixed older Excavation players seeing a fake tutorial glow on the auto-play robot
Fixed the Golden Seagull upgrade description
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