Veterum · public · first seen
Greetings, warriors!
We have received a lot of player feedback regarding the deserter mechanic, where units would desert the army due to low Mood. In our original design, desertion is a crucial mechanic that forces the player to genuinely care for their warriors — hiring units with the "Soul of Company" trait, avoiding interracial conflicts within the roster, visiting towns, and regularly throwing feasts...
In this patch, we have added a toggle in the game options to enable or disable desertion at will. By default, this option will now be turned off. However, we highly recommend that all hardcore veterans enable it! Please check your settings menu under the Gameplay tab.
Balance:
• Added a correlation between Mood drop and the wildness of the current terrain. Overall, unit Mood will now deplete slower.
Fixes:
• Slightly improved the game's overall technical stability.
• Delayed or missing endgame achievements should now unlock properly (simply load the save file right after completing the final story mission).
Misc:
• The custom cursor size now dynamically respects your chosen GUI scale. It will appear larger on high-resolution/4K monitors and scale down on smaller screens.
• Improved the map generator logic for layout regions containing mountain plateaus.
Best regards,
Crasleen Games
| Depot | New manifest | Previous manifest |
|---|---|---|
| 1864691 | 7044205050713788694 | 3578082915761529569 |
| 1864692 | 3258574730045373109 | 5235054192526746500 |