Build 25268840

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Swanfield Survival Playtest · public · first seen

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Major update · published by the developer

Patch 0.0.1.3 Update

On Steam

This patch requires a full server wipe and restart because of the changes to game code and map updates

New Driveable Vehicles

Added 8 x new variants of a Driveable Pick-up truck

Handles a LOT Better than the RV, also has 24 slot storage

Locations...........UNKNOWN

Air Drops

Added 2 x Locations for Air Drop Events

Event spawns every 2-3 hours and the Air Drop container spawns up to 16 Items

Items include a random chance to spawn:

  • Large Backpacks with 24 Inventory slots (Currently Large Backpacks have 12 slots)

  • Tactical Vests with 12-16 Inventory Slots (Currently Tactical Vests have 4-8 slots)

  • Camo Pants with 12 Inventory Slots (Currently Camo Pants have 4 slots)

  • Camo Hoodies with 12 Inventory Slots (Currently Camo Hoodies have 4 slots)

  • Sniper Rifles (.50Cal and AWP)

  • A "Large" quantity of Zomcoin (4k-5k)

  • 200-250 of each Ammo type (Almost full stacks)

  • Airdrop Radio - Call an Airdrop to Player location (One-time use) Not a guaranteed drop

This list is not exclusive, and may/will be added to in the future

Map Updates

Added new POI's - Swanfield Hospital & Prison

Added new POI's - Firewatch Towers

Added new POI's - Garage's/Lockups

Added new POI's - Industrial Warehouses

Added new POI's - Mountain Tunnels

Added new Shops/Stores & Residential Buildings to Swanfield City. Players can now enter and loot these buildings

Added map markers for Swanfield Hospital, Prison & Firewatch Towers

Added Hospital, Prison & Firewatch Towers to Main Map legend

Added new Zombie Doctor & Zombie Nurse to spawners in and around Hospital

Added new Prison Zombie AI to Prison in addition to other AI

Added Military and Medical spawners to Hospital

Added Military, Resource and Medical spawners to Prison

Added Military vehicles, Ambulances, Police Cars, and regular vehicles surrounding Hospital exterior

Added Signs to Swanfield Police Dept, Swanfield Fire Dept and Swanfield Hospital

Player Grouping/Guild System

Added ability for Players to group together, form parties and create/join guilds

When a player is in a Guild or Group, that players information will only display to other Guild or Group members

Players now display additional information above their heads indicating whether you are in a group (Green) or Guild (Blue)

Group/Party members now display to the left of UI above Player stats

Any group member that disconnects or leaves the game will display as offline

Added 2 x new keybinds to Settings/options

"N" To open a social panel where players can send and accept invites to guilds and groups

"P" will activate the Mouse to access the chat panel settings where you can choose to ignore/block other players. and hide the chat panel

Type /help in chat for a full list of /chat commands

New keybinds for chat and grouping display next to chat panel

Following initial feedback, removed the "Area" "Quit" and "Exit" Options from chat commands.


Building Changes

Changed functionality of destroying buildings - When destroying a placed building part the system previously checked for the building part type and returned the crafting items back to the players inventory.

However, it only returned the destroyed items. Any additional building parts destroyed at the same time were lost.

Also, if the player didn't have enough free inventory space for the materials, they were also lost!

Destroying buildings has been changed so that the system checks for any building part that gets destroyed.

When each building is destroyed, it will now spawn an identical building part of the same type that can be picked-up and collected from the ground

This allows for re-placement of Buildings with no need to craft again and also allows for moving placed buildings.

UI Changes

Added a 5 second countdown timer which displays on UI when exiting game

This allows for player location to be saved correctly before exiting. If a player is inside a Vehicle, the player is ejected and the location is saved to new location next to the vehicle.

Set Mouse Sensitivity to 0.5 as default. (Older settings from the Options Save file were overriding Mouse Sensitivity) Now the Save file is no longer needed, 0.5 is now set as default and can be changed/adjusted as normal

Added [ L ] Flashlight to the Right of Flashlight Battery Indicator

Changed Knockout/Death screen to display Press [ X ] to Respawn Immediately

Added new Weather & Ambient volume slider to Audio Settings/Options menu. Weather volume and ambient sounds (Birds, Crickets, wind/weather effect sounds) can now be adjusted independently of SFX, Master and Music volumes

Added the ability to Open & Close Map with "M" and also Open & Close Quest Journal with "J". Esc and clicking "X" will still close both.

Added a texture overlay to Inventory icons so they are more visible at night

BUG Fixes

Crafting/Buying/Selling Items fixed

After multiple reports when attempting to craft/buy/sell an item, even if an item exists in inventory that isn't a full stack, the action failed with a notification requiring 1 free slot.

Now, when a player attempts to craft/purchase or sell an item, the system checks if there's an existing stack and if it's full. If not full it will add to the existing stack until full. When full, and IF there's no additional free inventory space, the new item will drop to the ground and the Player receives a notification telling them.

Dropped items on ground now persist for 10mins (Previously 5mins) before destroying

EXPLOIT - Fixed an exploit where player location was being saved locally, players were able to circumvent server locations via Server Hopping and entering other players bases.

The Player location now saves to the same save file as all other player data which is saved per server. The additional location save file has been removed and no longer needed.

The Location.SAV file is now obsolete and can be safely deleted locally

STEAM - Fixed Steam Friend invites being sent to entire friends list! Now when you invite a friend to Lobby, only that friend recieves an invite notification. To accept the invite, you need to open the notification and accept and need to have the game open at least at the main menu. You can also invite and join other friends directly from the Steam Overlay (SHIFT & TAB) while in-game

Changed destroyed Chest model to a crate. When destroying a chest, the items that spawn destroyed were spawning inside the Player Tombstone

Moved some of the Wooden Shacks inside the Safe Zone, players were able to get Stuck in between the wall and the shack and not able to move. Because the player location is saved this was causing an issue with the only way to resolve the stuck state was to die and respawn

Game Changes

Adjusted Sky & Weather height & settings - Distance fog is now clearly visible providing more depth, atmosphere and coloration

Distance fog helps mask out areas that shouldn't be visible from height

Adjusted Post Process effects adding more atmosphere to level, tweaked bloom, depth of field, exposure, colour grading and ambient occlusion

Changed Ambient sounds & settings - Ambient sounds (Birds, Crickets, Wind, Weather effects etc) now react correctly to Indoor occlusion (Ambient sound volume lowers when inside a building)

Ambient Sounds now also adjust depending on the time of day (More birds during day, more crickets at night)

Added Hammer recipe to Player Crafting

Optimized multiple Materials, Textures & Shaders to increase performance (Total Game file size reduced from 17gb to 15gb)

Removed & Disabled Options Save file from Loading/Saving. No longer necessary, and only contained some older UI Settings, Mouse Sensitivity & Display Settings which is now controlled by the Options Menu

Fixed a bug that didn't switch player flashlight off when battery was fully drained, now automatically switches off at 0%

Reduced battery drain from 1% every 1s to 1% every 10s

Added stacks of x 5 batteries to spawn table

Increased Light Intensity and Render Distance of Player Flashlight

Adjusted Weapon sound attenuation so that shots fired are not audible until closer to the source and don't sound from distance

Adjusted player physics/ragdoll on death. Player ragdoll is not so rigid

Changed default firing mode for all Ranged rifles to Burst/3-shots. B still toggles between fire modes Full Auto/Single Shot/Burst

Reduced Scrap Barrel Health from 300 to 150, they should now take approx x 5 hits to gather Scrap Metal instead of x 10

Trader outposts now offer all items for sale instead of only resources

AI Updates

Added 4 x new Zombie Types - Zombie Female. Zombie Prisoner, Zombie Doctor & Zombie Nurse

Added Female Zombie variants

Optimized all AI textures

Lowered Deer AI closer to ground - Deer was floating like it's Christmas!

Added sight & sound perception to Deer - Deer will now flee on sight & sound along with flee on damage

Reduced Height on Firefighter Zombie

Loot Changes

Fixed a bug that was disregarding percentage % chance of loot spawning in all containers. Loot was spawning at maximum amounts, and with 100% chance every time.

This bug fix addresses all Container Loot (Crates, Boxes, Chests, Vehicles etc) Zombie AI on death looting remains unchanged.

Container Items now spawn as intended with 60% percentage chance to spawn, and a maximum of 2 items per container. This fix also addressed loot abundance in high value areas such as the Military base, Police Station, Hospital, Prison, Fire Station and Quarantine Zone.

Drinks Vending Machines and Store Fridges now only Spawn drink Items (bottles & cans)

Added Cash Registers to shops with a chance to loot a large amount of Zomcoin

Per-depot manifest changes

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