Swanfield Survival Playtest · public · first seen
Added 8 x new variants of a Driveable Pick-up truck
Handles a LOT Better than the RV, also has 24 slot storage
Locations...........UNKNOWN
Added 2 x Locations for Air Drop Events
Event spawns every 2-3 hours and the Air Drop container spawns up to 16 Items
Items include a random chance to spawn:
Large Backpacks with 24 Inventory slots (Currently Large Backpacks have 12 slots)
Tactical Vests with 12-16 Inventory Slots (Currently Tactical Vests have 4-8 slots)
Camo Pants with 12 Inventory Slots (Currently Camo Pants have 4 slots)
Camo Hoodies with 12 Inventory Slots (Currently Camo Hoodies have 4 slots)
Sniper Rifles (.50Cal and AWP)
A "Large" quantity of Zomcoin (4k-5k)
200-250 of each Ammo type (Almost full stacks)
Airdrop Radio - Call an Airdrop to Player location (One-time use) Not a guaranteed drop
This list is not exclusive, and may/will be added to in the future
Added new POI's - Swanfield Hospital & Prison
Added new POI's - Firewatch Towers
Added new POI's - Garage's/Lockups
Added new POI's - Industrial Warehouses
Added new POI's - Mountain Tunnels
Added new Shops/Stores & Residential Buildings to Swanfield City. Players can now enter and loot these buildings
Added map markers for Swanfield Hospital, Prison & Firewatch Towers
Added Hospital, Prison & Firewatch Towers to Main Map legend
Added new Zombie Doctor & Zombie Nurse to spawners in and around Hospital
Added new Prison Zombie AI to Prison in addition to other AI
Added Military and Medical spawners to Hospital
Added Military, Resource and Medical spawners to Prison
Added Military vehicles, Ambulances, Police Cars, and regular vehicles surrounding Hospital exterior
Added Signs to Swanfield Police Dept, Swanfield Fire Dept and Swanfield Hospital
Added ability for Players to group together, form parties and create/join guilds
When a player is in a Guild or Group, that players information will only display to other Guild or Group members
Players now display additional information above their heads indicating whether you are in a group (Green) or Guild (Blue)
Group/Party members now display to the left of UI above Player stats
Any group member that disconnects or leaves the game will display as offline
Added 2 x new keybinds to Settings/options
"N" To open a social panel where players can send and accept invites to guilds and groups
"P" will activate the Mouse to access the chat panel settings where you can choose to ignore/block other players. and hide the chat panel
Type /help in chat for a full list of /chat commands
New keybinds for chat and grouping display next to chat panel
Following initial feedback, removed the "Area" "Quit" and "Exit" Options from chat commands.
Changed functionality of destroying buildings - When destroying a placed building part the system previously checked for the building part type and returned the crafting items back to the players inventory.
However, it only returned the destroyed items. Any additional building parts destroyed at the same time were lost.
Also, if the player didn't have enough free inventory space for the materials, they were also lost!
Destroying buildings has been changed so that the system checks for any building part that gets destroyed.
When each building is destroyed, it will now spawn an identical building part of the same type that can be picked-up and collected from the ground
This allows for re-placement of Buildings with no need to craft again and also allows for moving placed buildings.
Added a 5 second countdown timer which displays on UI when exiting game
This allows for player location to be saved correctly before exiting. If a player is inside a Vehicle, the player is ejected and the location is saved to new location next to the vehicle.
Set Mouse Sensitivity to 0.5 as default. (Older settings from the Options Save file were overriding Mouse Sensitivity) Now the Save file is no longer needed, 0.5 is now set as default and can be changed/adjusted as normal
Added [ L ] Flashlight to the Right of Flashlight Battery Indicator
Changed Knockout/Death screen to display Press [ X ] to Respawn Immediately
Added new Weather & Ambient volume slider to Audio Settings/Options menu. Weather volume and ambient sounds (Birds, Crickets, wind/weather effect sounds) can now be adjusted independently of SFX, Master and Music volumes
Added the ability to Open & Close Map with "M" and also Open & Close Quest Journal with "J". Esc and clicking "X" will still close both.
Added a texture overlay to Inventory icons so they are more visible at night
Crafting/Buying/Selling Items fixed
After multiple reports when attempting to craft/buy/sell an item, even if an item exists in inventory that isn't a full stack, the action failed with a notification requiring 1 free slot.
Now, when a player attempts to craft/purchase or sell an item, the system checks if there's an existing stack and if it's full. If not full it will add to the existing stack until full. When full, and IF there's no additional free inventory space, the new item will drop to the ground and the Player receives a notification telling them.
Dropped items on ground now persist for 10mins (Previously 5mins) before destroying
EXPLOIT - Fixed an exploit where player location was being saved locally, players were able to circumvent server locations via Server Hopping and entering other players bases.
The Player location now saves to the same save file as all other player data which is saved per server. The additional location save file has been removed and no longer needed.
The Location.SAV file is now obsolete and can be safely deleted locally
STEAM - Fixed Steam Friend invites being sent to entire friends list! Now when you invite a friend to Lobby, only that friend recieves an invite notification. To accept the invite, you need to open the notification and accept and need to have the game open at least at the main menu. You can also invite and join other friends directly from the Steam Overlay (SHIFT & TAB) while in-game
Changed destroyed Chest model to a crate. When destroying a chest, the items that spawn destroyed were spawning inside the Player Tombstone
Moved some of the Wooden Shacks inside the Safe Zone, players were able to get Stuck in between the wall and the shack and not able to move. Because the player location is saved this was causing an issue with the only way to resolve the stuck state was to die and respawn
Adjusted Sky & Weather height & settings - Distance fog is now clearly visible providing more depth, atmosphere and coloration
Distance fog helps mask out areas that shouldn't be visible from height
Adjusted Post Process effects adding more atmosphere to level, tweaked bloom, depth of field, exposure, colour grading and ambient occlusion
Changed Ambient sounds & settings - Ambient sounds (Birds, Crickets, Wind, Weather effects etc) now react correctly to Indoor occlusion (Ambient sound volume lowers when inside a building)
Ambient Sounds now also adjust depending on the time of day (More birds during day, more crickets at night)
Added Hammer recipe to Player Crafting
Optimized multiple Materials, Textures & Shaders to increase performance (Total Game file size reduced from 17gb to 15gb)
Removed & Disabled Options Save file from Loading/Saving. No longer necessary, and only contained some older UI Settings, Mouse Sensitivity & Display Settings which is now controlled by the Options Menu
Fixed a bug that didn't switch player flashlight off when battery was fully drained, now automatically switches off at 0%
Reduced battery drain from 1% every 1s to 1% every 10s
Added stacks of x 5 batteries to spawn table
Increased Light Intensity and Render Distance of Player Flashlight
Adjusted Weapon sound attenuation so that shots fired are not audible until closer to the source and don't sound from distance
Adjusted player physics/ragdoll on death. Player ragdoll is not so rigid
Changed default firing mode for all Ranged rifles to Burst/3-shots. B still toggles between fire modes Full Auto/Single Shot/Burst
Reduced Scrap Barrel Health from 300 to 150, they should now take approx x 5 hits to gather Scrap Metal instead of x 10
Trader outposts now offer all items for sale instead of only resources
Added 4 x new Zombie Types - Zombie Female. Zombie Prisoner, Zombie Doctor & Zombie Nurse
Added Female Zombie variants
Optimized all AI textures
Lowered Deer AI closer to ground - Deer was floating like it's Christmas!
Added sight & sound perception to Deer - Deer will now flee on sight & sound along with flee on damage
Reduced Height on Firefighter Zombie
Fixed a bug that was disregarding percentage % chance of loot spawning in all containers. Loot was spawning at maximum amounts, and with 100% chance every time.
This bug fix addresses all Container Loot (Crates, Boxes, Chests, Vehicles etc) Zombie AI on death looting remains unchanged.
Container Items now spawn as intended with 60% percentage chance to spawn, and a maximum of 2 items per container. This fix also addressed loot abundance in high value areas such as the Military base, Police Station, Hospital, Prison, Fire Station and Quarantine Zone.
Drinks Vending Machines and Store Fridges now only Spawn drink Items (bottles & cans)
Added Cash Registers to shops with a chance to loot a large amount of Zomcoin
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4022331 | 5524292751019202579 | 4347481929531906390 |