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Red or Black: Poker Slay · public · first seen

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Patch notes · published by the developer

Update Sep 12: Character Balance, New Defensive Skills Added

On Steam

## Bug Fixes

- Fixed crash caused by the **Critical Strike** skill when the deck is empty.

## Basic Skills

!!! Due to enemy AI overusing the card-removal skill, the basic skill **Straight** has been temporarily removed.

## Universal Skills

New universal skill: **Bribe**
*Bribe*: During the Defense Phase, discard 2 hand cards to the attacker to negate this attack.

## UI Adjustments

- Adjusted parts of interfaces including Codex and Shop.
- Added sorting function to the Codex interface.
- Added statistics display for the discard pile.

## Summon Enhancements

- You may now redeem archetype skills in advance using Spirit Summon Tokens.

## Character Balance

All characters buffed.
Moved skill acquisition timing earlier for some characters.
Added defensive skills to some characters.

1. Battle Reward: Replaced *Elephant Weighing* with *Mercy*; *Superior Healing Potion* → nerfed to *Healing Potion*.
2. Poison Needle: Gained skill *Self-Heal* with earlier unlock timing; no longer gains *Superior Healing Potion*.
3. Lacerate: Gained skill *Superior Healing Potion*.
4. Mystic Arts: Gained skills *Last Resort Aid* and *Joint Block*; replaced *Spirit Spring*.
5. Divine Mandate: Gained skills *Healing Potion* and *Joint Block*; replaced *Grim Smile*.

## Skill Stat Changes

- Mystic Arts I & II (Nerf): Play a card of rank 6,7,8,9, draw 3 cards. (6 uses per turn limit)
- Clever Snatch I & II (Nerf): Rank range reduced to 7,8,9,10. (6 uses per turn limit)
- Demolish I & II (Nerf): Rank range reduced to 5,6,7,8.
- Thriving (Nerf): Warmth stacks reduced from 2 → 1.
- Tidy Up (Nerf): 4 uses per turn limit.
- Soul Invasion (Adjustment): Play 4 Heart suit cards of rank 10~K and Ace, deal direct damage equal to 7 + 20% of target's max HP. Upgrade: Inflict 2 extra Fragile stacks.

## Enemy Nerfs

All enemies draw 1 fewer card on their turn.

## New Defensive Skills Added

*Bribe*
*Solid Block*: Play 2 suited cards, treat as playing a defense card matching the attack rank. (4 uses per turn). Evolve → Solid Block I
*Absolute Defense*: During Defense Phase, play 1 black face card or Ace to negate this attack. (3 uses per turn). Evolve → Absolute Defense I & II: During Defense Phase, play 1 black card to negate this attack.
*Panacea*

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