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Patch notes · published by the developer

Ruin — September 11–12 Changelog

On Steam

PvE Call Boards now include Arena and Duel quests.
PvP Call Boards now include repeatable quests and additional World PvP objectives.
Accepted quests can now be completed at any Call Board.
Public Call Boards can now be used correctly.
Smash can now be used without requiring a nearby target.
Charge no longer triggers the global cooldown.
Ranged weapons now deal damage closer to two handed weapons.
Item tooltips now show increased item proc chance.
Duel requests are now only available from the selected player menu.
The Duel Flag now visibly descends and lands between both players.
Training dummies can now be picked up while out of combat.
Furniture can now be placed closer to Town Halls.
The old furniture pickup timer has been removed.
Guild ranks can now control who may pick up furniture.
Guild territories now display as Friendly, Contested, or Hostile with matching colors.
Gathering and Riding are now Skills and no longer consume Expertise.
Skills can increase by five points per character level, reaching 100 at level 20.
Crafting Professions now share up to 200 Expertise.
Landscaping is now the Skill used for digging, flattening, and placing terrain.
Mining now covers rocks, iron ore, and gold ore.
The Expertise window has been redesigned with clearer descriptions and progression controls.
Profession names now change color when gaining, locked, or losing Expertise.
Gathering actions now improve from two seconds at zero Skill to one second at 100 Skill.
Holding the action button now smoothly continues gathering and moves to newly targeted resources.
Skinning now uses its own animation, knife, blood effect, and softer skinning sound.
Skinning now starts with a 50% Skill-up chance and gradually falls to 20%.
Skinning no longer switches between nearby creatures during an attempt.
Harvesting now uses new sickle sounds with varied pitch and volume.
Digging and placing terrain now create larger dust effects.
Matching dropped materials now merge together instead of covering the ground in separate piles.
Swimming now uses separate surface and underwater animations.
Entering and leaving the water now transitions more smoothly.
Jumping in water now creates splash effects and sounds every time.
Surface swimming now continuously creates a visible wake.
Underwater gameplay now includes underwater visuals, bubbles, particles, and muffled sounds.
Coastal waves now have additional rolling wake detail.
Potion drinking now plays its animation and varied drinking sounds.
Withering Spores now plays a fading swarm sound around its target.
Characters now play the proper stunned animation when stunned.
Gun aiming and movement animations have been smoothed out.
Guns now remain aimed while a valid target is in range and return to the character’s back otherwise.
Ranged attacks now correctly stow melee weapons without hiding two handed weapons from the character’s back.
Daggers now consistently use stabbing animations with corrected off hand positioning.
Casting and channeling no longer cause characters to repeat running animations while standing still.
Wild Roots once again displays its animated vine wrapping around the target.
Opening the Crafting and Character windows is now much smoother.
Further server responsiveness and performance improvements have been made.

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